From 60bdcfe50b44d4c395ffcd369462bf0e9ac3fe17 Mon Sep 17 00:00:00 2001 From: godcreator02 Date: Sat, 20 Apr 2024 21:16:26 +0800 Subject: [PATCH] =?UTF-8?q?=E5=8E=BB=E6=8E=89=E6=89=80=E6=9C=89=E4=BA=8B?= =?UTF-8?q?=E4=BB=B6=EF=BC=8C=E4=BB=85=E7=94=A8=E7=8A=B6=E6=80=81=E8=A1=A8?= =?UTF-8?q?=E7=A4=BA=E3=80=82=E7=9B=AE=E5=89=8Dtemplate=E6=B5=8B=E8=AF=95?= =?UTF-8?q?=E4=B9=88=E9=97=AE=E9=A2=98=EF=BC=8C=E6=8C=89=E9=94=AE=E6=B5=8B?= =?UTF-8?q?=E8=AF=95=E8=BF=98=E6=9C=89=E6=AE=B5=E9=94=99=E8=AF=AF=EF=BC=8C?= =?UTF-8?q?=E9=A9=AC=E6=8B=89=E6=9D=BE=E5=9B=9E=E6=9D=A5=E5=86=8D=E6=90=9E?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- vscode/CMakeLists.txt | 2 +- vscode/FSM_OOP/baseFSM/FSM.c | 25 +- vscode/FSM_OOP/baseFSM/FSM_protected.h | 6 +- vscode/FSM_OOP/keytest/keyFSM.c | 42 +-- vscode/FSM_OOP/keytest/keyFSM_private.h | 278 +++++++++--------- vscode/FSM_OOP/template/main.c | 14 +- vscode/FSM_OOP/template/templateFSM.c | 44 +-- vscode/FSM_OOP/template/templateFSM_private.h | 28 +- 8 files changed, 219 insertions(+), 220 deletions(-) diff --git a/vscode/CMakeLists.txt b/vscode/CMakeLists.txt index bdbcfa0..7dbe98e 100644 --- a/vscode/CMakeLists.txt +++ b/vscode/CMakeLists.txt @@ -6,7 +6,7 @@ include_directories(${PROJECT_SOURCE_DIR}/FSM_OOP/baseFSM) aux_source_directory(${PROJECT_SOURCE_DIR}/FSM_OOP/baseFSM SRC_FSM_OOP) -# set(keytest 789) +set(keytest 789) # set(child_parent 789) if(DEFINED keytest) include_directories(${PROJECT_SOURCE_DIR}/FSM_OOP/keytest) diff --git a/vscode/FSM_OOP/baseFSM/FSM.c b/vscode/FSM_OOP/baseFSM/FSM.c index fd4ea45..06457b4 100644 --- a/vscode/FSM_OOP/baseFSM/FSM.c +++ b/vscode/FSM_OOP/baseFSM/FSM.c @@ -21,7 +21,9 @@ void resetBaseFSM(FSM *pFSM) static inline void setNextState(FSM* pFSM){ int curState = pFSM->privateVars.curState; - pFSM->privateVars.nextState = pFSM->privateVars.fcns.selectNextState[curState](pFSM->data, pFSM->signals); + if(curState != 0){ + pFSM->privateVars.nextState = pFSM->privateVars.fcns.selectNextState[curState](pFSM->data, pFSM->signals); + } if(0 == pFSM->privateVars.numChild){ return; @@ -52,12 +54,12 @@ void stepBaseFSM(FSM *pFSM) int curState = pFSM->privateVars.curState; void *data = pFSM->data; FSM **childFSM = pFSM->privateVars.childFSM; - int index = pFSM->privateVars.curState * pFSM->privateVars.numState + pFSM->privateVars.numState; + int index = pFSM->privateVars.curState * pFSM->privateVars.numState + pFSM->privateVars.nextState; int nextState = pFSM->privateVars.nextState; - if(fcns->delayedEvent){ - fcns->transitionDelayTable[fcns->delayedEvent](data); - fcns->delayedEvent = 0; + if(fcns->delayedIndex){ + fcns->transitionDelayTable[fcns->delayedIndex](data); + fcns->delayedIndex = 0; } if (fcns->transitionTable[index] != NULL) @@ -65,7 +67,9 @@ void stepBaseFSM(FSM *pFSM) if (fcns->exitActionTable[curState] != NULL) fcns->exitActionTable[curState](data, childFSM); - (*fcns->transitionTable[index])(data, curState, &fcns->delayedEvent); + + (*fcns->transitionTable[index])(data, &fcns->delayedIndex); + fcns->transitionGeneralAction(data); if (fcns->enterActionTable[nextState] != NULL) fcns->enterActionTable[nextState](data, childFSM); @@ -86,10 +90,10 @@ void stepBaseFSM(FSM *pFSM) } FSM* newBaseFSM(int numState, int defaultState){ - typedef void (*StateFuncPtr)(void *data); - typedef void (*ChildFSMStepFuncPtr)(FSM **cFSM); - typedef int (*TransitionFuncPtr)(void *data, int currentState); - typedef int (*SelectNextStateFcnPtr)(void *data, void *signals); + typedef void (*StateFuncPtr)(void *); + typedef void (*ChildFSMStepFuncPtr)(FSM **); + typedef int (*TransitionFuncPtr)(void *, int *); + typedef int (*SelectNextStateFcnPtr)(void *, void *); FSM *pFSM = calloc(1, sizeof(FSM)); pFSM->privateVars.numState = numState; @@ -106,6 +110,7 @@ FSM* newBaseFSM(int numState, int defaultState){ pFSM->privateVars.fcns.selectNextState = calloc(numState, sizeof(SelectNextStateFcnPtr)); pFSM->privateVars.fcns.transitionTable = calloc(numState * numState, sizeof(TransitionFuncPtr)); + pFSM->privateVars.fcns.transitionGeneralAction = calloc(1, sizeof(StateFuncPtr)); pFSM->privateVars.fcns.transitionDelayTable = calloc(numState * numState, sizeof(StateFuncPtr)); pFSM->privateVars.fcns.childFSMStepTable = calloc(numState * numState, sizeof(ChildFSMStepFuncPtr)); diff --git a/vscode/FSM_OOP/baseFSM/FSM_protected.h b/vscode/FSM_OOP/baseFSM/FSM_protected.h index 7661416..aae3886 100644 --- a/vscode/FSM_OOP/baseFSM/FSM_protected.h +++ b/vscode/FSM_OOP/baseFSM/FSM_protected.h @@ -45,18 +45,18 @@ typedef void (*Avoid_WARNING_void_fcns)(FSMHandler *fcns); #define addDelayHandler(curstate, nextstate) fcns->transitionDelayTable[index(curstate, nextstate)] = (Avoid_WARNING_Delay_Handlers)delayHanlder(curstate, nextstate) - typedef struct _FSM FSM; typedef struct _FSMHandler{ int (**selectNextState)(void *data, void *signals); - void (**transitionTable)(void *data, int currentState, int *); + void (**transitionTable)(void *data, int *delayedIndex); + void (*transitionGeneralAction)(void *data); void (**enterActionTable)(void *data, FSM **cFSM); void (**duringActionTable)(void *data, FSM **cFSM); void (**exitActionTable)(void *data, FSM **cFSM); - int delayedEvent; + int delayedIndex; void (**transitionDelayTable)(void *data); void (**childFSMStepTable)(FSM **cFSM); diff --git a/vscode/FSM_OOP/keytest/keyFSM.c b/vscode/FSM_OOP/keytest/keyFSM.c index 6404117..6a349a9 100644 --- a/vscode/FSM_OOP/keytest/keyFSM.c +++ b/vscode/FSM_OOP/keytest/keyFSM.c @@ -2,7 +2,7 @@ * @Author: godcreator02 qq974980621@gmail.com * @Date: 2024-04-20 19:02:11 * @LastEditors: godcreator02 qq974980621@gmail.com - * @LastEditTime: 2024-04-20 19:44:58 + * @LastEditTime: 2024-04-20 21:15:18 * @FilePath: \vscode\FSM_OOP\keytest\keyFSM.c * @Description: 这是默认设置,请设置`customMade`, 打开koroFileHeader查看配置 进行设置: https://github.com/OBKoro1/koro1FileHeader/wiki/%E9%85%8D%E7%BD%AE */ @@ -41,6 +41,14 @@ static void initDataLoader(KeyFSM *pFSM){ // 必须重新实现 pFSM->base.privateVars.preloader.preloadSize = sizeof(KeyIn); } +static void initSignals(KeyFSM *pFSM){ + +} + +static void resetSignals(KeyFSM *pFSM){ + +} + static void setupHandler(FSMHandler* fcns){ // 必须重新实现 addStateActionFcn(enter, Waiting); addStateActionFcn(during, DownDebouncing); @@ -53,23 +61,16 @@ static void setupHandler(FSMHandler* fcns){ // 必须重新实现 addStateActionFcn(during, MultiDownDebouncing); - addTransitionHandler(Waiting, PhsicalDown); - addTransitionHandler(DownDebouncing, PhsicalUp); - addTransitionHandler(DownDebouncing, DelayCount3); - addTransitionHandler(Downing, PhsicalUp); - addTransitionHandler(Downing, HoldCount4); - addTransitionHandler(UpDebouncing, PhsicalDown); - addTransitionHandler(UpDebouncing, DelayCount3); - addTransitionHandler(Holding, PhsicalUp); - addTransitionHandler(MultiDownWaiting, PhsicalDown); - addTransitionHandler(MultiDownWaiting, DelayCount3); - addTransitionHandler(MultiDowning, PhsicalUp); - addTransitionHandler(HoldUpDebouncing, PhsicalDown); - addTransitionHandler(HoldUpDebouncing, DelayCount3); - addTransitionHandler(MultiDownDebouncing, DelayCount3); - addTransitionHandler(MultiDownDebouncing, PhsicalUp); - addDelayHandler(DelayCount3); + addTransitionHandler(DownDebouncing, Downing); + addDelayHandler(DownDebouncing, Downing); + + addTransitionHandler(UpDebouncing, MultiDownWaiting); + addTransitionHandler(MultiDownDebouncing, MultiDowning); + addTransitionHandler(Downing, Holding); + + + fcns->transitionGeneralAction = &transitionGeneralAction; } /* @@ -79,16 +80,17 @@ static void setupHandler(FSMHandler* fcns){ // 必须重新实现 KeyFSM *createKeyFSM(){ KeyFSM *pFSM; - pFSM = (KeyFSM *)newBaseFSM(Count_State, Count_Event, DEFAULT_STATE); + pFSM = (KeyFSM *)newBaseFSM(Count_State, DEFAULT_STATE); #ifndef DSP28377 pFSM->base.vtbl.step = (Avoid_WARNING_Overrider_Fcns)step; #endif - - pFSM->base.vtbl.selectNextState = (Avoid_WARNING_SelectNextState)selectEvent; + pFSM->base.vtbl.setupHandler = (Avoid_WARNING_void_fcns)setupHandler; pFSM->base.vtbl.initData = (Avoid_WARNING_Overrider_Fcns)initData; pFSM->base.vtbl.initDataLoader = (Avoid_WARNING_Overrider_Fcns)initDataLoader; + pFSM->base.vtbl.initSignals = (Avoid_WARNING_Overrider_Fcns)initSignals; + pFSM->base.vtbl.resetSignals = (Avoid_WARNING_Overrider_Fcns)resetSignals; constructFSM((FSM *)pFSM); diff --git a/vscode/FSM_OOP/keytest/keyFSM_private.h b/vscode/FSM_OOP/keytest/keyFSM_private.h index 82c4b47..a8562e8 100644 --- a/vscode/FSM_OOP/keytest/keyFSM_private.h +++ b/vscode/FSM_OOP/keytest/keyFSM_private.h @@ -26,35 +26,119 @@ typedef enum _State DownDebouncing, Downing, Holding, + HoldUpDebouncing, UpDebouncing, MultiDownWaiting, MultiDowning, - HoldUpDebouncing, MultiDownDebouncing, Count_State, } State; #define DEFAULT_STATE Waiting - -static Event selectNextStateFcn(Waiting)(KeyFSMData *data){ - - if(data->countDelay == 10){ - return HoldCount4; - } - else if(data->countDelay == 5){ - return DelayCount3; - } - else if(data->in == Up){ - return PhsicalUp; - } - else{ - return PhsicalDown; +/* -------------------------------------------------------------------------- */ +/* 下一个状态选择函数 */ +/* -------------------------------------------------------------------------- */ +static State selectNextStateFcn(Waiting)(KeyFSMData *data){ + if(data->in == Down){ + FSM_LOG(" 物理按键按下 "); + return DownDebouncing; } + return Idle_State; } +static State selectNextStateFcn(DownDebouncing)(KeyFSMData *data){ + if(data->in == Up){ + FSM_LOG(" 物理按键松开 "); + return Waiting; + } + else if(data->countDelay == 5){ + return Downing; + } + return Idle_State; +} + +static State selectNextStateFcn(Downing)(KeyFSMData *data){ + if(data->in == Up){ + FSM_LOG(" 物理按键松开 "); + return UpDebouncing; + } + else if(data->countDelay == 10){ + return Holding; + } + return Idle_State; +} + +static State selectNextStateFcn(Holding)(KeyFSMData *data){ + if(data->in == Up){ + FSM_LOG(" 物理按键松开 "); + return HoldUpDebouncing; + } + return Idle_State; +} + +static State selectNextStateFcn(HoldUpDebouncing)(KeyFSMData *data){ + if(data->in == Down){ + FSM_LOG(" 物理按键按下 "); + return Holding; + } + else if(data->countDelay == 5){ + return Waiting; + } + return Idle_State; +} + +static State selectNextStateFcn(UpDebouncing)(KeyFSMData *data){ + if(data->in == Down){ + FSM_LOG(" 物理按键按下 "); + if(data->countMultiDown){ + return MultiDowning; + } + else{ + return Downing; + } + } + else if(data->countDelay == 5){ + return MultiDownWaiting; + } + + return Idle_State; +} + +static State selectNextStateFcn(MultiDownWaiting)(KeyFSMData *data){ + if(data->in == Down){ + FSM_LOG(" 物理按键按下 "); + return MultiDownDebouncing; + } + else if(data->countDelay == 5){ + return Waiting; + } + return Idle_State; +} + +static State selectNextStateFcn(MultiDowning)(KeyFSMData *data){ + if(data->in == Up){ + FSM_LOG(" 物理按键松开 "); + return UpDebouncing; + } + return Idle_State; +} + +static State selectNextStateFcn(MultiDownDebouncing)(KeyFSMData *data){ + if(data->in == Up){ + FSM_LOG(" 物理按键松开 "); + return MultiDownWaiting; + } + else if(data->countDelay == 5){ + return MultiDowning; + } + return Idle_State; +} + +/* -------------------------------------------------------------------------- */ +/* 对应的 action, exit, during 函数 */ +/* -------------------------------------------------------------------------- */ static void actionFcn(enter, Waiting)(KeyFSMData* data){ - data->out = Idle; data->countDelay = 0; data->countMultiDown = 0; @@ -117,141 +201,47 @@ static void actionFcn(during, MultiDownDebouncing)(KeyFSMData* data) } - - -/* - 事件和对应的转移函数 - */ - -typedef enum _Event{ - Idle_Event, - PhsicalDown, - PhsicalUp, - DelayCount3, - HoldCount4, - - Count_Event, -}Event; - -static State transitionHandler(PhsicalDown)(KeyFSMData* data, State curState, int *isDelayExecuted) -{ - FSM_LOG(" 物理按键按下 "); +/* -------------------------------------------------------------------------- */ +/* 转移函数 */ +/* -------------------------------------------------------------------------- */ +void transitionGeneralAction(KeyFSMData *data){ data->countDelay = 0; - - switch (curState) - { - case Waiting: - return DownDebouncing; - - case UpDebouncing: - if(data->countMultiDown) - return MultiDowning; - else - return Downing; - - case HoldUpDebouncing: - return Holding; - - case MultiDownWaiting: - return MultiDownDebouncing; - - - default: - FSM_LOG("检查状态转移表设计,不应该到这里"); - assert(0); - - } } -static State transitionHandler(PhsicalUp)(KeyFSMData* data, State curState, Event *delayedEvent) -{ - FSM_LOG(" 物理按键松开 "); - data->countDelay = 0; - - switch (curState) - { - case DownDebouncing: - if(data->countMultiDown){ - return MultiDownWaiting; - } - return Waiting; - - case Downing: - return UpDebouncing; - case Holding: - return HoldUpDebouncing; - - case MultiDowning: - return UpDebouncing; - - default: - FSM_LOG("检查状态转移表设计,不应该到这里"); - assert(0); - - } +static State transitionHandler(DownDebouncing, Downing)(KeyFSMData* data, int *delayedIndex){ + data->out = Down; + *delayedIndex = index(DownDebouncing, Downing); } -static void delayHanlder(DelayCount3)(KeyFSMData* data){ +static void delayHanlder(DownDebouncing, Downing)(KeyFSMData* data){ data->out = Idle; } -static State transitionHandler(DelayCount3)(KeyFSMData* data, State curState, Event *delayedEvent){ - FSM_LOG(" 延迟计数到3 "); - data->countDelay = 0; - - switch (curState) - { - case DownDebouncing: - data->out = Down; - *delayedEvent = DelayCount3; - - FSM_LOG("按键按下"); - return Downing; - - case UpDebouncing: - data->out = Idle; - data->countMultiDown++; - - FSM_LOG("按键松开"); - return MultiDownWaiting; - - case MultiDownWaiting: - return Waiting; - - case HoldUpDebouncing: - return Waiting; - - case MultiDownDebouncing: - switch (data->countMultiDown + 1) - { - case 2: - data->out = Down_2times; - break; - case 3: - data->out = Down_3times; - break; - - default: - printf("reach MultiDown Limit!\n"); - break; - } - FSM_LOG(" 多击%d ", data->countMultiDown+1); - *delayedEvent = DelayCount3; - return MultiDowning; - - default: - FSM_LOG("检查状态转移表设计,不应该到这里"); - assert(0); - } +static State transitionHandler(UpDebouncing, MultiDownWaiting)(KeyFSMData* data, int *delayedIndex){ + data->out = Idle; + data->countMultiDown++; } +static State transitionHandler(MultiDownDebouncing, MultiDowning)(KeyFSMData* data, int *delayedIndex){ + switch (data->countMultiDown + 1) + { + case 2: + data->out = Down_2times; + break; + case 3: + data->out = Down_3times; + break; + + default: + printf("reach MultiDown Limit!\n"); + break; + } + FSM_LOG(" 多击%d ", data->countMultiDown+1); + *delayedIndex = index(MultiDownDebouncing, MultiDowning); +} -static State transitionHandler(HoldCount4)(KeyFSMData* data, State curState, int *isDelayExecuted){ - FSM_LOG(" 计数到2进入长按模式 "); - data->countDelay = 0; - +static State transitionHandler(Downing, Holding)(KeyFSMData* data, int *delayedIndex){ data->out = Hold; - return Holding; } @@ -272,17 +262,11 @@ const static char *stateStr[] = { "HoldUpDebouncing", "MultiDownDebouncing", }; -const static char *eventStr[] = { - "Idle", - "PhsicalDown", - "PhsicalUp", - "DelayCount3", - "HoldCount4", -}; + static void printFSM(KeyFSM* pFSM){ KeyFSMData* data = pFSM->base.data; FSM_LOG("KeyFSM: "); - FSM_LOG("%d, 当前状态:%s, \t当前事件:%s \t转移:", data->countDelay, stateStr[getFSMCurState((FSM *)pFSM)], eventStr[getFSMCurEvent((FSM *)pFSM)]); + FSM_LOG("%d, 当前状态:%s, \t当前事件:%s \t转移:", data->countDelay, stateStr[getFSMCurState((FSM *)pFSM)], stateStr[getFSMNextState((FSM *)pFSM)]); } diff --git a/vscode/FSM_OOP/template/main.c b/vscode/FSM_OOP/template/main.c index f553d87..cbdf941 100644 --- a/vscode/FSM_OOP/template/main.c +++ b/vscode/FSM_OOP/template/main.c @@ -1,3 +1,11 @@ +/* + * @Author: godcreator02 qq974980621@gmail.com + * @Date: 2024-04-20 18:52:14 + * @LastEditors: godcreator02 qq974980621@gmail.com + * @LastEditTime: 2024-04-20 20:26:40 + * @FilePath: \vscode\FSM_OOP\template\main.c + * @Description: 这是默认设置,请设置`customMade`, 打开koroFileHeader查看配置 进行设置: https://github.com/OBKoro1/koro1FileHeader/wiki/%E9%85%8D%E7%BD%AE + */ #include #include "templateFSM.h" @@ -19,11 +27,11 @@ int main(){ int ovflag = GetPreloaderOverFlag(pFSM); - if(i == 10){ + if(i == 3){ TemplateFSM_Signals(pFSM)->signalA = 1; } - if(i == 11){ - TemplateFSM_Signals(pFSM)->signalB = 1; + if(i == 4){ + TemplateFSM_Signals(pFSM)->signalA = 1; } printf("%d, " ,i); diff --git a/vscode/FSM_OOP/template/templateFSM.c b/vscode/FSM_OOP/template/templateFSM.c index 67de1e0..b2f3e5a 100644 --- a/vscode/FSM_OOP/template/templateFSM.c +++ b/vscode/FSM_OOP/template/templateFSM.c @@ -1,3 +1,11 @@ +/* + * @Author: godcreator02 qq974980621@gmail.com + * @Date: 2024-04-20 20:08:03 + * @LastEditors: godcreator02 qq974980621@gmail.com + * @LastEditTime: 2024-04-20 21:05:34 + * @FilePath: \vscode\FSM_OOP\template\templateFSM.c + * @Description: 这是默认设置,请设置`customMade`, 打开koroFileHeader查看配置 进行设置: https://github.com/OBKoro1/koro1FileHeader/wiki/%E9%85%8D%E7%BD%AE + */ #include #include #include @@ -9,38 +17,11 @@ /* 重载函数,有些是纯虚的必须重新实现,有些可以不重新实现直接用父类的 */ -static Event ceventArr[20] = { - Idle_Event, - Idle_Event, - Idle2D, - Idle_Event, - Idle_Event, - D2E, - E2D, - D2E, - Idle_Event, - Idle_Event, - Idle_Event, - Idle_Event, - Idle_Event, - Idle_Event, - Idle_Event, -}; - -static Event selectEvent(TemplateFSMData *data, TemplateFSMSignals *signals){ // 必须重新实现 - if(signals->signalA){ - return E2D; - } - if(signals->signalB){ - return D2E; - } - - return ceventArr[data->in.arrindex]; -} static void step(TemplateFSM* pFSM){ printFSM(pFSM); stepBaseFSM(BASE_FSM(pFSM)); + FSM_LOG("下次状态:%s", stateStr[getFSMNextState((FSM *)pFSM)]); } static void initData(TemplateFSM *pFSM){ // 必须重新实现 @@ -84,7 +65,8 @@ static void initDataLoader(TemplateFSM *pFSM){ // 必须重新实现 static void setupHandler(FSMHandler* fcns){ // 必须重新实现 /* ------------------------------- 添加下一个状态选择函数 ------------------------------ */ - + addSelectNextStateFcn(D); + addSelectNextStateFcn(E); /* ----------------------- 添加状态中事件,action during exit ----------------------- */ @@ -101,7 +83,9 @@ static void setupHandler(FSMHandler* fcns){ // 必须重新实现 addTransitionHandler(D, E); addTransitionHandler(E, D); - addDelayHandler(Idle, D); + addDelayHandler(D, E); + + fcns->transitionGeneralAction = &transitionGeneralAction; } /* diff --git a/vscode/FSM_OOP/template/templateFSM_private.h b/vscode/FSM_OOP/template/templateFSM_private.h index 55f188c..1da941e 100644 --- a/vscode/FSM_OOP/template/templateFSM_private.h +++ b/vscode/FSM_OOP/template/templateFSM_private.h @@ -34,10 +34,21 @@ typedef enum _State /* -------------------------------------------------------------------------- */ /* 下一个状态选择函数 */ /* -------------------------------------------------------------------------- */ -static void selectNextStateFcn(D)(TemplateFSMData *data, TemplateFSMSignals *signals){ - +static State selectNextStateFcn(D)(TemplateFSMData *data, TemplateFSMSignals *signals){ + if(signals->signalA){ + return E; + } + return Idle; } +static State selectNextStateFcn(E)(TemplateFSMData *data, TemplateFSMSignals *signals){ + if(signals->signalA){ + return D; + } + return Idle; +} + + /* -------------------------------------------------------------------------- */ /* 对应的 action, exit, during 函数 */ @@ -73,13 +84,17 @@ static void actionFcn(exit, E)() /* -------------------------------------------------------------------------- */ /* 转移函数 */ /* -------------------------------------------------------------------------- */ +void transitionGeneralAction(TemplateFSMData *data){ + FSM_LOG("general"); +} + static void transitionHandler(Idle, D)() { FSM_LOG(" Idle2D "); } -static void delayHanlder(Idle, D)(TemplateFSMData *data){ - FSM_LOG(" DelayIdle2D"); +static void delayHanlder(D, E)(TemplateFSMData *data){ + FSM_LOG(" DelayD2E"); } static State transitionHandler(Idle, E)() @@ -87,8 +102,9 @@ static State transitionHandler(Idle, E)() FSM_LOG(" Idle2E "); } -static State transitionHandler(D, E)() +static State transitionHandler(D, E)(TemplateFSMData *data, int *delayedIndex) { + *delayedIndex = index(D, E); FSM_LOG(" D2E "); } @@ -111,7 +127,7 @@ const static char *stateStr[] = { static void printFSM(TemplateFSM* pFSM){ FSM_LOG(" \tTemplateFSM: "); - FSM_LOG("下次状态:%s, 当前状态:%s, 预装载器溢出:%d ,动作:", stateStr[getFSMNextState((FSM *)pFSM)], stateStr[getFSMCurState((FSM *)pFSM)], _getPreloaderOverFlag((FSM *)pFSM)); + FSM_LOG("预装载器溢出:%d, 当前状态:%s, 动作:", _getPreloaderOverFlag((FSM *)pFSM), stateStr[getFSMCurState((FSM *)pFSM)]); }