/* * @Author: godcreator02 qq974980621@gmail.com * @Date: 2024-04-20 19:02:11 * @LastEditors: godcreator02 qq974980621@gmail.com * @LastEditTime: 2024-04-20 19:44:58 * @FilePath: \vscode\FSM_OOP\keytest\keyFSM.c * @Description: 这是默认设置,请设置`customMade`, 打开koroFileHeader查看配置 进行设置: https://github.com/OBKoro1/koro1FileHeader/wiki/%E9%85%8D%E7%BD%AE */ #include #include #include "FSM_protected.h" #include "keyFSM.h" #include "keyFSM_private.h" /* 重载函数,有些是纯虚的必须重新实现,有些可以不重新实现直接用父类的 */ static void step(KeyFSM* pFSM){ printFSM(pFSM); stepBaseFSM((FSM *)pFSM); KeyFSMData * data = pFSM->base.data; FSM_LOG("\t信号:%d, 计数%d ", data->out, data->countDelay); } static void initData(KeyFSM *pFSM){ // 必须重新实现 KeyFSMData *data = (KeyFSMData *)malloc(sizeof(KeyFSMData)); data->countDelay = 0; data->countMultiDown = 0; data->in = Up; data->out = Idle; pFSM->base.data = data; } static void initDataLoader(KeyFSM *pFSM){ // 必须重新实现 pFSM->base.privateVars.preloader.in = malloc(sizeof(KeyIn)); pFSM->base.privateVars.preloader.preloadSize = sizeof(KeyIn); } static void setupHandler(FSMHandler* fcns){ // 必须重新实现 addStateActionFcn(enter, Waiting); addStateActionFcn(during, DownDebouncing); addStateActionFcn(during, Downing); addStateActionFcn(during, UpDebouncing); addStateActionFcn(during, Holding); addStateActionFcn(exit, Holding); addStateActionFcn(during, MultiDownWaiting); addStateActionFcn(during, HoldUpDebouncing); addStateActionFcn(during, MultiDownDebouncing); addTransitionHandler(Waiting, PhsicalDown); addTransitionHandler(DownDebouncing, PhsicalUp); addTransitionHandler(DownDebouncing, DelayCount3); addTransitionHandler(Downing, PhsicalUp); addTransitionHandler(Downing, HoldCount4); addTransitionHandler(UpDebouncing, PhsicalDown); addTransitionHandler(UpDebouncing, DelayCount3); addTransitionHandler(Holding, PhsicalUp); addTransitionHandler(MultiDownWaiting, PhsicalDown); addTransitionHandler(MultiDownWaiting, DelayCount3); addTransitionHandler(MultiDowning, PhsicalUp); addTransitionHandler(HoldUpDebouncing, PhsicalDown); addTransitionHandler(HoldUpDebouncing, DelayCount3); addTransitionHandler(MultiDownDebouncing, DelayCount3); addTransitionHandler(MultiDownDebouncing, PhsicalUp); addDelayHandler(DelayCount3); } /* 唯一外界调用的函数 */ KeyFSM *createKeyFSM(){ KeyFSM *pFSM; pFSM = (KeyFSM *)newBaseFSM(Count_State, Count_Event, DEFAULT_STATE); #ifndef DSP28377 pFSM->base.vtbl.step = (Avoid_WARNING_Overrider_Fcns)step; #endif pFSM->base.vtbl.selectNextState = (Avoid_WARNING_SelectNextState)selectEvent; pFSM->base.vtbl.setupHandler = (Avoid_WARNING_void_fcns)setupHandler; pFSM->base.vtbl.initData = (Avoid_WARNING_Overrider_Fcns)initData; pFSM->base.vtbl.initDataLoader = (Avoid_WARNING_Overrider_Fcns)initDataLoader; constructFSM((FSM *)pFSM); return pFSM; }