#include #include #include #include #include "FSM_private.h" #include "FSM_protected.h" #include "FSM_public.h" /* -------------------------------------------------------------------------- */ /* private函数 */ /* -------------------------------------------------------------------------- */ static inline void setNextState(FSM* pFSM){ int curState = pFSM->privateVars.curState; if(curState != 0){ pFSM->signals.lastTriggeredSignal = Idle_Signal; pFSM->privateVars.nextState = pFSM->privateVars.fcns.selectNextState[curState](pFSM->data, &pFSM->signals); pFSM->privateVars.index = pFSM->privateVars.curState * pFSM->privateVars.numState + pFSM->privateVars.nextState; } if(0 == pFSM->privateVars.numChild) return; for (int i = 0; i < pFSM->privateVars.numChild; i++) { FSM *cFSM = pFSM->privateVars.childFSM[i]; setNextState(cFSM); } } static inline void preload(FSM* pFSM){ if(pFSM->privateVars.preloader.isReady){ memcpy(pFSM->data, pFSM->privateVars.preloader.shadowData, pFSM->privateVars.preloader.size); pFSM->privateVars.preloader.isReady = 0; } } /* -------------------------------------------------------------------------- */ /* protected */ /* -------------------------------------------------------------------------- */ void stepBaseFSM(FSM *pFSM) { pFSM->pureVtbl.loadExternalData(pFSM->data); // preload(pFSM); setNextState(pFSM); pFSM->pureVtbl.resetSignals(&pFSM->signals, pFSM->data); FSMHandler *fcns = &pFSM->privateVars.fcns; int curState = pFSM->privateVars.curState; void *data = pFSM->data; FSM **childFSM = pFSM->privateVars.childFSM; int index = pFSM->privateVars.index; int nextState = pFSM->privateVars.nextState; if(nextState && curState != nextState){ // 状态切换 if (fcns->transitionTable[index] != NULL) // 有特定的状态转移函数 { if (fcns->exitActionTable[curState] != NULL) fcns->exitActionTable[curState](data, childFSM); (*fcns->transitionTable[index])(data); if (fcns->enterActionTable[nextState] != NULL) fcns->enterActionTable[nextState](data, childFSM); } if(fcns->transitionGeneralAction != NULL) fcns->transitionGeneralAction(data); // 通用状态转移函数 pFSM->privateVars.curState = nextState; } else if(curState == 0){ // 处理刚运行进入的默认状态 nextState = pFSM->privateVars.defaultState; if (fcns->enterActionTable[nextState] != NULL) fcns->enterActionTable[nextState](data, childFSM); pFSM->privateVars.curState = nextState; } else // 状态机没动 { if (fcns->duringActionTable[curState] != NULL) fcns->duringActionTable[curState](data, childFSM); } } /* -------------------------------------------------------------------------- */ /* public 函数 */ /* -------------------------------------------------------------------------- */ void resetBaseFSM(FSM *pFSM) { if (pFSM->privateVars.fcns.exitActionTable[pFSM->privateVars.curState] != NULL) pFSM->privateVars.fcns.exitActionTable[pFSM->privateVars.curState](pFSM->data, pFSM->privateVars.childFSM); pFSM->privateVars.curState = 0; } void _stepFSM(FSM *pFSM){ pFSM->step(pFSM); } int getFSMCurState(FSM *pFSM){ return pFSM->privateVars.curState; } int getFSMNextState(FSM *pFSM){ return pFSM->privateVars.nextState; } void setChildNum(FSM *pFSM, int num){ pFSM->privateVars.numChild = num; pFSM->privateVars.childFSM = (FSM **)calloc(num, sizeof(FSM *)); } void registerChildFSM(FSM *parent, FSM *child, int index){ parent->privateVars.childFSM[index] = child; } const void *_getData(FSM* pFSM){ return (const void *)pFSM->data; } void _setSignal(FSM *pFSM, Uint16 signalFlag){ pFSM->signals.external |= (1 << signalFlag); } void *_preloadIn(FSM *pFSM){ return pFSM->privateVars.preloader.shadowData; } void _preloaderGetReady(FSM *pFSM){ if(pFSM->privateVars.preloader.isReady){ pFSM->privateVars.preloader.isOverflow = 1; } pFSM->privateVars.preloader.isReady = 1; } int _getPreloaderOverFlag(FSM *pFSM){ return pFSM->privateVars.preloader.isOverflow; } void _clearPreloaderOverFlag(FSM *pFSM){ pFSM->privateVars.preloader.isOverflow = 0; } /* -------------------------------------------------------------------------- */ /* 构造函数,分两段,先新建再赋值 */ /* -------------------------------------------------------------------------- */ FSM* newBaseFSM(int numState, int defaultState){ typedef void (*StateFuncPtr)(void *); typedef void (*ChildFSMStepFuncPtr)(FSM **); typedef int (*TransitionFuncPtr)(void *, int *); typedef int (*SelectNextStateFcnPtr)(void *, FSMSignals *); FSM *pFSM = calloc(1, sizeof(FSM)); pFSM->privateVars.numState = numState; pFSM->privateVars.defaultState = defaultState; pFSM->privateVars.curState = 0; pFSM->privateVars.nextState = 0; pFSM->privateVars.numChild = 0; pFSM->privateVars.preloader.isReady = 0; pFSM->privateVars.fcns.duringActionTable = calloc(numState, sizeof(StateFuncPtr)); pFSM->privateVars.fcns.enterActionTable = calloc(numState, sizeof(StateFuncPtr)); pFSM->privateVars.fcns.exitActionTable = calloc(numState, sizeof(StateFuncPtr)); pFSM->privateVars.fcns.selectNextState = calloc(numState, sizeof(SelectNextStateFcnPtr)); pFSM->privateVars.fcns.transitionTable = calloc(numState * numState, sizeof(TransitionFuncPtr)); pFSM->privateVars.fcns.transitionGeneralAction = calloc(1, sizeof(StateFuncPtr)); pFSM->privateVars.fcns.childFSMStepTable = calloc(numState * numState, sizeof(ChildFSMStepFuncPtr)); FSMPureVtbl pureVtbl = { .setupHandler = NULL, .initData = NULL, .loadExternalData = NULL, .initDataLoader = NULL, .initSignals = NULL, .resetSignals = NULL, }; pFSM->pureVtbl = pureVtbl; pFSM->step = stepBaseFSM; pFSM->reset = resetBaseFSM; return pFSM; } void constructFSM(FSM* pFSM){ assert(pFSM->pureVtbl.setupHandler); assert(pFSM->pureVtbl.initData); assert(pFSM->pureVtbl.initDataLoader); pFSM->pureVtbl.setupHandler(&pFSM->privateVars.fcns); pFSM->pureVtbl.initData(pFSM); pFSM->pureVtbl.initDataLoader(pFSM); /* ---------------------------------- 检查状态表 --------------------------------- */ for (int i = 1; i < pFSM->privateVars.numState; i++) // 跳过Idle状态,Idle状态只能跳转到默认状态 { if(!pFSM->privateVars.fcns.selectNextState[i]){ FSM_LOG("每个状态都要有一个状态选择函数!\n"); assert(0); // 强制退出 } } }