#ifndef __TEMPLATE_PRIVATE_FSM_H_ #define __TEMPLATE_PRIVATE_FSM_H_ #include "FSM_protected.h" #include "templateFSM.h" #include /* -------------------------------------------------------------------------- */ /* 继承基类 */ /* -------------------------------------------------------------------------- */ typedef struct _TemplateFSM { FSM base; }TemplateFSM; /* -------------------------------------------------------------------------- */ /* 状态定义 */ /* -------------------------------------------------------------------------- */ typedef enum _State { Idle, D, E, Count_State, } State; #define DEFAULT_STATE E /* -------------------------------------------------------------------------- */ /* 下一个状态选择函数 */ /* -------------------------------------------------------------------------- */ static State selectNextStateFcn(D)(TemplateFSMData *data, TemplateFSMSignals *signals){ if(signals->signalA){ return E; } return Idle; } static State selectNextStateFcn(E)(TemplateFSMData *data, TemplateFSMSignals *signals){ if(signals->signalA){ return D; } return Idle; } /* -------------------------------------------------------------------------- */ /* 对应的 action, exit, during 函数 */ /* -------------------------------------------------------------------------- */ static void actionFcn(enter, D)() { FSM_LOG(" enterD "); } static void actionFcn(during, D)() { FSM_LOG(" duringD "); } static void actionFcn(exit, D)() { FSM_LOG(" exitD "); } static void actionFcn(enter, E)() { FSM_LOG(" enterE "); } static void actionFcn(during, E)() { FSM_LOG(" duringE "); } static void actionFcn(exit, E)() { FSM_LOG(" exitE "); } /* -------------------------------------------------------------------------- */ /* 转移函数 */ /* -------------------------------------------------------------------------- */ void transitionGeneralAction(TemplateFSMData *data){ FSM_LOG("general"); } static void transitionHandler(Idle, D)() { FSM_LOG(" Idle2D "); } static State transitionHandler(Idle, E)() { FSM_LOG(" Idle2E "); } static State transitionHandler(D, E)(TemplateFSMData *data, int *delayedIndex) { *delayedIndex = index(D, E); FSM_LOG(" D2E "); } static State transitionHandler(E, D)() { FSM_LOG(" E2D "); } /* -------------------------------------------------------------------------- */ /* 打印调试 */ /* -------------------------------------------------------------------------- */ const static char *stateStr[] = { "Idle", "D", "E", }; static void printFSM(TemplateFSM* pFSM){ FSM_LOG(" \tTemplateFSM: "); FSM_LOG("预装载器溢出:%d, 当前状态:%s, 动作:", _getPreloaderOverFlag((FSM *)pFSM), stateStr[getFSMCurState((FSM *)pFSM)]); } #endif