122 lines
1.7 KiB
C
122 lines
1.7 KiB
C
#ifndef __TEMPLATE_PRIVATE_FSM_H_
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#define __TEMPLATE_PRIVATE_FSM_H_
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#include "FSM_protected.h"
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#include "templateFSM.h"
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#include <stdio.h>
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/*
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继承基类
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*/
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typedef struct _TemplateFSM
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{
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// 继承父类
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FSM base;
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}TemplateFSM;
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/*
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状态和对应的 action, exit, during 函数
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*/
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typedef enum _State
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{
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Idle,
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D,
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E,
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Count_State,
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} State;
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#define DEFAULT_STATE E
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static void actionFcn(enter, D)()
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{
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printf(" enterD ");
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}
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static void actionFcn(during, D)()
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{
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printf(" duringD ");
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}
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static void actionFcn(exit, D)()
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{
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printf(" exitD ");
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}
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static void actionFcn(enter, E)()
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{
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printf(" enterE ");
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}
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static void actionFcn(during, E)()
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{
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printf(" duringE ");
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}
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static void actionFcn(exit, E)()
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{
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printf(" exitE ");
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}
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/*
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事件和对应的转移函数
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*/
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typedef enum _Event{
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Idle_Event,
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Idle2D,
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Idle2E,
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D2E,
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E2D,
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Count_Event,
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}Event;
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static State transitionHandler(Idle2D)()
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{
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printf(" Idle2D ");
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return D;
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}
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static State transitionHandler(Idle2E)()
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{
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printf(" Idle2E ");
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return E;
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}
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static State transitionHandler(D2E)()
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{
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printf(" D2E ");
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return E;
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}
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static State transitionHandler(E2D)()
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{
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printf(" E2D ");
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return D;
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}
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/*
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用户自定义事件选择逻辑—————————————————begin
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*/
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const static char *stateStr[] = {
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"Idle",
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"D",
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"E",
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};
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const static char *eventStr[] = {
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"Idle",
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"Idle2D",
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"Idle2E",
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"D2E",
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"E2D",
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};
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static void printFSM(TemplateFSM* pFSM){
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printf(" \t\tTemplateFSM: ");
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printf("当前状态:%s, 当前事件:%s, 动作:", stateStr[getFSMCurState((FSM_Ptr)pFSM)], eventStr[getFSMCurEvent((FSM_Ptr)pFSM)]);
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}
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#endif
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