FSM/vscode/FSM_OOP/baseFSM/FSM_private.h

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/**
* @file FSM_private.h
* @author 天神 (dalaoshi@stu.xjtu.edu.cn)
* @brief 状态机框架的私有变量,只能在状态机框架内使用。
* @details 基类私有变量对子类和外界隐藏实现,通过指针进行访问。
* @version 2.1
* @date 2024-05-07
*
* @copyright 天神创意无限公司 2024
*
*/
#ifndef __FSM_PRIVATE_H_
#define __FSM_PRIVATE_H_
#include <string.h>
#include "FSM_protected.h"
typedef struct FSMHandler FSMHandler;
typedef struct FSM FSM;
typedef struct FSMSignals FSMSignals;
/* -------------------------------------------------------------------------- */
/* private数据类型 */
/* -------------------------------------------------------------------------- */
/**
* @brief
* @deprecated 预装载器弃用
*
*/
typedef struct FSMDataLoader
{
void *shadowData;
int isReady;
int isOverflow;
size_t size;
}FSMDataLoader;
/**
* @brief 基类状态机的私有变量和函数,子类不可直接访问
*
*/
typedef struct FSMPrivateVars
{
int numState; /**< 状态数量 */
int defaultState; /**< Idle状态不能停留必须指定一个初始状态 */
int curState; /**< 当前状态 */
int nextState; /**< nextState为Idle代表状态机不发生变化 */
int index; /**< 状态转移函数表对应的标号 */
FSMHandler fcns; /**< 状态函数表 */
// FSM *childFSM; /**< 限定只能有一个子状态机 */
FSM **childFSMTable; /**< 每个状态都可配置一个子状态机 */
FSMDataLoader preloader; /**< @deprecated 弃用 */
}FSMPrivateVars;
/**
* @brief 纯纯空函数
*/
static void empty_func(){
}
/**
* @brief 仅在FSM.c中调用新建私有变量并分配空间
*
* @param numState
* @return FSMPrivateVars*
*/
FSMPrivateVars* newFMSPrivateVars(int numState){
typedef void (*StateFuncPtr)(void *);
typedef void (*ChildFSMStepFuncPtr)(FSM **);
typedef int (*TransitionFuncPtr)(void *, int *);
typedef int (*SelectNextStateFcnPtr)(void *, FSMSignals *);
FSMPrivateVars *privateVars = calloc(1, sizeof(FSMPrivateVars));
privateVars->numState = numState;
privateVars->curState = 0;
privateVars->nextState = 0;
privateVars->childFSMTable = calloc(numState, sizeof(FSM));
privateVars->preloader.isReady = 0;
privateVars->fcns.duringActionTable = calloc(numState, sizeof(StateFuncPtr));
privateVars->fcns.enterActionTable = calloc(numState, sizeof(StateFuncPtr));
privateVars->fcns.exitActionTable = calloc(numState, sizeof(StateFuncPtr));
for (int i = 0; i < numState; i++)
{
privateVars->fcns.duringActionTable[i] = empty_func;
privateVars->fcns.enterActionTable[i] = empty_func;
privateVars->fcns.exitActionTable[i] = empty_func;
}
privateVars->fcns.selectNextState = calloc(numState+1, sizeof(SelectNextStateFcnPtr)); // 包括默认状态,所以要+1
privateVars->fcns.transitionTable = calloc(numState * numState, sizeof(TransitionFuncPtr));
for (int i = 0; i < numState * numState; i++)
{
privateVars->fcns.transitionTable[i] = empty_func;
}
privateVars->fcns.transitionGeneralAction = calloc(1, sizeof(StateFuncPtr));
privateVars->fcns.transitionGeneralAction = empty_func;
return privateVars;
}
/* -------------------------------------------------------------------------- */
/* 以下开始是FSM私有函数 */
/* -------------------------------------------------------------------------- */
static inline FSM * getChildFSM(FSM *pFSM, int state){
return pFSM->privateVars->childFSMTable[state];
}
static inline int hasChildFSM(FSM *pFSM, int state){
return (pFSM->privateVars->childFSMTable[state] != NULL);
}
static inline void setCurState(FSM *pFSM, int state){
pFSM->privateVars->curState = state;
}
static inline int getCurState(FSM *pFSM){
return pFSM->privateVars->curState;
}
static inline int setNextState(FSM *pFSM, int state){
return pFSM->privateVars->nextState = state;
}
static inline int getNextState(FSM *pFSM){
return pFSM->privateVars->nextState;
}
static inline int getIndex(FSM *pFSM){
return pFSM->privateVars->index;
}
static inline void updateIndex(FSM *pFSM){
pFSM->privateVars->index = pFSM->privateVars->curState * pFSM->privateVars->numState + pFSM->privateVars->nextState;
}
static inline void doExit(FSM *pFSM){
pFSM->privateVars->fcns.exitActionTable[getCurState(pFSM)](pFSM->data);
}
static inline void doEnter(FSM *pFSM, int state){
pFSM->privateVars->fcns.enterActionTable[state](pFSM->data);
}
static inline void doDuring(FSM *pFSM){
pFSM->privateVars->fcns.duringActionTable[getCurState(pFSM)](pFSM->data);
}
static inline void doGeneralTransition(FSM *pFSM){
pFSM->privateVars->fcns.transitionGeneralAction(pFSM->data);
}
static inline void doTransition(FSM *pFSM){
int index = getIndex(pFSM);
pFSM->privateVars->fcns.transitionTable[index](pFSM->data);
}
static inline int doSelectNextState(FSM *pFSM, int state){
return pFSM->privateVars->fcns.selectNextState[state](pFSM->data, &pFSM->signals);
}
static inline void doResetSignals(FSM *pFSM){
pFSM->pureVtbl.resetSignals(&pFSM->signals, pFSM->data);
}
static inline void clearLastTriggeredSignal(FSM *pFSM){
pFSM->signals.lastTriggeredSignal = Idle_State;
}
#endif