FSM/FSM_OOP/usr/keyFSM_private.h

219 lines
4.1 KiB
C

#ifndef __KEY_PRIVATE_FSM_H_
#define __KEY_PRIVATE_FSM_H_
#include "FSM_protected.h"
#include "keyFSM.h"
#include <stdio.h>
#include <assert.h>
/*
继承基类
*/
typedef struct _KeyFSM
{
// 继承父类
FSM base;
}KeyFSM;
/*
状态和对应的 action, exit, during 函数
*/
typedef enum _State
{
Idle_State,
Waiting,
DownDebouncing,
Downing,
Holding,
UpDebouncing,
MultiClickWaiting,
Count_State,
} State;
#define DEFAULT_STATE Waiting
static void actionFcn(during, Waiting)(KeyFSM *pFSM){
KeyFSMData * data = pFSM->base.data;
data->out = Idle;
}
static void actionFcn(exit, Waiting)(KeyFSM *pFSM){
KeyFSMData * data = pFSM->base.data;
data->out = Idle;
}
static void actionFcn(during, DownDebouncing)(KeyFSM *pFSM)
{
KeyFSMData * data = pFSM->base.data;
data->countDelay++;
printf(" during开启消抖 ");
}
static void actionFcn(during, Downing)(KeyFSM *pFSM)
{
KeyFSMData * data = pFSM->base.data;
data->countDelay++;
data->out = Idle;
}
static void actionFcn(exit, Downing)(KeyFSM *pFSM)
{
KeyFSMData * data = pFSM->base.data;
data->out = Idle;
}
static void actionFcn(during, UpDebouncing)(KeyFSM *pFSM){
KeyFSMData * data = pFSM->base.data;
data->countDelay++;
printf(" during开启消抖 ");
}
static void actionFcn(during, Holding)(KeyFSM *pFSM){
KeyFSMData * data = pFSM->base.data;
data->countDelay++;
if(data->countDelay == 2){
data->out = Hold;
data->countDelay = 0;
}
else{
data->out = Idle;
}
}
/*
事件和对应的转移函数
*/
typedef enum _Event{
Idle_Event,
PhsicalDown,
PhsicalUp,
DelayCount5,
HoldCount10,
Count_Event,
}Event;
static State transitionHandler(PhsicalDown)(KeyFSM *pFSM)
{
printf(" 物理按键按下 ");
KeyFSMData * data = pFSM->base.data;
data->countDelay = 0;
switch (getFSMCurState((FSM_Ptr)pFSM))
{
case Waiting:
return DownDebouncing;
case UpDebouncing:
if(data->isLastHolding){
data->isLastHolding = 0;
return Holding;
}
else
return Downing;
default:
printf("检查状态转移表设计,不应该到这里");
assert(0);
}
}
static State transitionHandler(PhsicalUp)(KeyFSM *pFSM)
{
printf(" 物理按键松开 ");
KeyFSMData * data = pFSM->base.data;
data->countDelay = 0;
switch (getFSMCurState((FSM_Ptr)pFSM))
{
case DownDebouncing:
return Waiting;
case Downing:
return UpDebouncing;
case Holding:
data->out = Idle;
return UpDebouncing;
default:
printf("检查状态转移表设计,不应该到这里");
assert(0);
}
}
static State transitionHandler(DelayCount5)(KeyFSM *pFSM){
printf(" 延迟计数到5 ");
KeyFSMData * data = pFSM->base.data;
switch (getFSMCurState((FSM_Ptr)pFSM))
{
case DownDebouncing:
data->out = Down;
data->countDelay = 0;
printf("按键按下");
return Downing;
case UpDebouncing:
data->out = Up;
data->countDelay = 0;
printf("按键松开");
return Waiting;
default:
printf("检查状态转移表设计,不应该到这里");
assert(0);
}
}
static State transitionHandler(HoldCount10)(KeyFSM *pFSM){
printf(" 计数到10进入长按模式 ");
KeyFSMData * data = pFSM->base.data;
data->countDelay = 0;
data->out = Hold;
data->isLastHolding = 1;
return Holding;
}
/*
用户自定义事件选择逻辑—————————————————begin
*/
const static char *stateStr[] = {
"Idle",
"Waiting",
"DownDebouncing",
"Downing",
"Holding",
"UpDebouncing",
"MultiClickWaiting",
};
const static char *eventStr[] = {
"Idle",
"PhsicalDown",
"PhsicalUp",
"DelayCount5",
};
static void printFSM(KeyFSM* pFSM){
printf("\tKeyFSM: ");
printf("当前状态:%s, \t\t当前事件:%s, \t\t动作:", stateStr[getFSMCurState((FSM_Ptr)pFSM)], eventStr[getFSMCurEvent((FSM_Ptr)pFSM)]);
}
#endif