FSM/FSM_OOP/usr/keyFSM_private.h

312 lines
6.3 KiB
C

#ifndef __KEY_PRIVATE_FSM_H_
#define __KEY_PRIVATE_FSM_H_
#include "FSM_protected.h"
#include "keyFSM.h"
#include <stdio.h>
#include <assert.h>
/*
继承基类
*/
typedef struct _KeyFSM
{
// 继承父类
FSM base;
}KeyFSM;
/*
状态和对应的 action, exit, during 函数
*/
typedef enum _State
{
Idle_State,
Waiting,
DownDebouncing,
Downing,
Holding,
UpDebouncing,
MultiDownWaiting,
MultiDowning,
HoldUpDebouncing,
MultiDownDebouncing,
Count_State,
} State;
#define DEFAULT_STATE Waiting
static void actionFcn(enter, Waiting)(KeyFSM *pFSM){
KeyFSMData * data = pFSM->base.data;
data->out = Idle;
data->countDelay = 0;
data->countMultiDown = 0;
}
static void actionFcn(during, DownDebouncing)(KeyFSM *pFSM)
{
KeyFSMData * data = pFSM->base.data;
data->countDelay++;
FSM_LOG(" during开启消抖 ");
}
static void actionFcn(exit, DownDebouncing)(KeyFSM *pFSM)
{
KeyFSMData * data = pFSM->base.data;
data->countDelay = 0;
}
static void actionFcn(during, Downing)(KeyFSM *pFSM)
{
KeyFSMData * data = pFSM->base.data;
data->countDelay++;
data->out = Idle;
}
static void actionFcn(exit, Downing)(KeyFSM *pFSM)
{
KeyFSMData * data = pFSM->base.data;
data->countDelay = 0;
data->out = Idle;
}
static void actionFcn(during, UpDebouncing)(KeyFSM *pFSM){
KeyFSMData * data = pFSM->base.data;
data->countDelay++;
FSM_LOG(" during松开消抖 ");
}
static void actionFcn(exit, UpDebouncing)(KeyFSM *pFSM){
KeyFSMData * data = pFSM->base.data;
data->countDelay = 0;
}
static void actionFcn(during, Holding)(KeyFSM *pFSM){
KeyFSMData * data = pFSM->base.data;
data->countDelay++;
if(data->countDelay == 2){
data->out = Hold;
data->countDelay = 0;
}
else{
data->out = Idle;
}
}
static void actionFcn(exit, Holding)(KeyFSM *pFSM){
KeyFSMData * data = pFSM->base.data;
data->countDelay = 0;
data->out = Idle;
}
static void actionFcn(during, MultiDownWaiting)(KeyFSM *pFSM){
KeyFSMData * data = pFSM->base.data;
data->countDelay++;
FSM_LOG(" during多击等待 ");
}
static void actionFcn(exit, MultiDownWaiting)(KeyFSM *pFSM){
KeyFSMData * data = pFSM->base.data;
data->countDelay = 0;
}
static void actionFcn(during, MultiDowning)(KeyFSM *pFSM)
{
KeyFSMData * data = pFSM->base.data;
data->out = Idle;
}
static void actionFcn(exit, MultiDowning)(KeyFSM *pFSM){
KeyFSMData * data = pFSM->base.data;
data->out = Idle;
}
static void actionFcn(during, HoldUpDebouncing)(KeyFSM *pFSM)
{
KeyFSMData * data = pFSM->base.data;
data->countDelay++;
}
static void actionFcn(exit, HoldUpDebouncing)(KeyFSM *pFSM)
{
KeyFSMData * data = pFSM->base.data;
data->countDelay = 0;
}
static void actionFcn(during, MultiDownDebouncing)(KeyFSM *pFSM)
{
KeyFSMData * data = pFSM->base.data;
data->countDelay++;
}
static void actionFcn(exit, MultiDownDebouncing)(KeyFSM *pFSM)
{
KeyFSMData * data = pFSM->base.data;
data->countDelay = 0;
}
/*
事件和对应的转移函数
*/
typedef enum _Event{
Idle_Event,
PhsicalDown,
PhsicalUp,
DelayCount3,
HoldCount4,
Count_Event,
}Event;
static State transitionHandler(PhsicalDown)(KeyFSM *pFSM)
{
FSM_LOG(" 物理按键按下 ");
KeyFSMData * data = pFSM->base.data;
switch (pFSM->base.privateVars.curState)
{
case Waiting:
return DownDebouncing;
case UpDebouncing:
if(data->countMultiDown)
return MultiDowning;
else
return Downing;
case HoldUpDebouncing:
return Holding;
case MultiDownWaiting:
return MultiDownDebouncing;
default:
FSM_LOG("检查状态转移表设计,不应该到这里");
assert(0);
}
}
static State transitionHandler(PhsicalUp)(KeyFSM *pFSM)
{
FSM_LOG(" 物理按键松开 ");
KeyFSMData * data = pFSM->base.data;
switch (pFSM->base.privateVars.curState)
{
case DownDebouncing:
if(data->countMultiDown){
return MultiDownWaiting;
}
return Waiting;
case Downing:
return UpDebouncing;
case Holding:
return HoldUpDebouncing;
case MultiDowning:
return UpDebouncing;
default:
FSM_LOG("检查状态转移表设计,不应该到这里");
assert(0);
}
}
static State transitionHandler(DelayCount3)(KeyFSM *pFSM){
FSM_LOG(" 延迟计数到3 ");
KeyFSMData * data = pFSM->base.data;
switch (pFSM->base.privateVars.curState)
{
case DownDebouncing:
data->out = Down;
FSM_LOG("按键按下");
return Downing;
case UpDebouncing:
data->out = Up;
data->countMultiDown++;
FSM_LOG("按键松开");
return MultiDownWaiting;
case MultiDownWaiting:
return Waiting;
case HoldUpDebouncing:
return Waiting;
case MultiDownDebouncing:
switch (data->countMultiDown + 1)
{
case 2:
data->out = Down_2times;
break;
case 3:
data->out = Down_3times;
break;
default:
printf("reach MultiDown Limit!\n");
break;
}
FSM_LOG(" 多击%d ", data->countMultiDown+1);
return MultiDowning;
default:
FSM_LOG("检查状态转移表设计,不应该到这里");
assert(0);
}
}
static State transitionHandler(HoldCount4)(KeyFSM *pFSM){
FSM_LOG(" 计数到2进入长按模式 ");
KeyFSMData * data = pFSM->base.data;
data->out = Hold;
return Holding;
}
/*
用户自定义事件选择逻辑—————————————————begin
*/
const static char *stateStr[] = {
"Idle",
"Waiting",
"DownDebouncing",
"Downing",
"Holding",
"UpDebouncing",
"MultiDownWaiting",
"MultiDowning",
"HoldUpDebouncing",
"MultiDownDebouncing",
};
const static char *eventStr[] = {
"Idle",
"PhsicalDown",
"PhsicalUp",
"DelayCount3",
"HoldCount4",
};
static void printFSM(KeyFSM* pFSM){
KeyFSMData * data = pFSM->base.data;
FSM_LOG("KeyFSM: ");
FSM_LOG("%d, 当前状态:%s, \t当前事件:%s \t转移:", data->countDelay, stateStr[getFSMCurState((FSM_Ptr)pFSM)], eventStr[getFSMCurEvent((FSM_Ptr)pFSM)]);
}
#endif