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#ifndef __KEY_PRIVATE_FSM_H_
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#define __KEY_PRIVATE_FSM_H_
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#include "FSM_protected.h"
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#include "keyFSM.h"
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#include <stdio.h>
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#include <assert.h>
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/*
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继承基类
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*/
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typedef struct _KeyFSM
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{
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// 继承父类
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FSM base;
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}KeyFSM;
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/*
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状态和对应的 action, exit, during 函数
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*/
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typedef enum _State
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{
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Idle_State,
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Waiting,
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DownDebouncing,
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Downing,
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Holding,
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UpDebouncing,
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MultiDownWaiting,
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MultiDowning,
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HoldUpDebouncing,
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MultiDownDebouncing,
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Count_State,
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} State;
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#define DEFAULT_STATE Waiting
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static void actionFcn(enter, Waiting)(KeyFSMData* data){
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data->out = Idle;
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data->countDelay = 0;
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data->countMultiDown = 0;
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}
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static void actionFcn(during, DownDebouncing)(KeyFSMData* data)
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{
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data->countDelay++;
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FSM_LOG(" during开启消抖 ");
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}
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static void actionFcn(delay, Downing)(KeyFSMData* data)
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{
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data->out = Idle;
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}
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static void actionFcn(during, Downing)(KeyFSMData* data)
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{
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data->countDelay++;
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data->out = Idle;
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}
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static void actionFcn(during, UpDebouncing)(KeyFSMData* data){
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data->countDelay++;
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FSM_LOG(" during松开消抖 ");
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}
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static void actionFcn(during, Holding)(KeyFSMData* data){
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data->out = Idle;
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data->countDelay++;
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if(data->countDelay == 2){
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data->out = Hold;
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data->countDelay = 0;
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}
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}
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static void actionFcn(exit, Holding)(KeyFSMData* data){
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data->out = Idle;
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}
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static void actionFcn(during, MultiDownWaiting)(KeyFSMData* data){
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data->countDelay++;
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FSM_LOG(" during多击等待 ");
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}
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static void actionFcn(delay, MultiDowning)(KeyFSMData* data)
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{
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data->out = Idle;
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}
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static void actionFcn(during, HoldUpDebouncing)(KeyFSMData* data)
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{
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data->countDelay++;
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}
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static void actionFcn(during, MultiDownDebouncing)(KeyFSMData* data)
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{
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data->countDelay++;
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}
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/*
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事件和对应的转移函数
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*/
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typedef enum _Event{
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Idle_Event,
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PhsicalDown,
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PhsicalUp,
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DelayCount3,
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HoldCount4,
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Count_Event,
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}Event;
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static State transitionHandler(PhsicalDown)(KeyFSMData* data, State curState)
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{
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FSM_LOG(" 物理按键按下 ");
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data->countDelay = 0;
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switch (curState)
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{
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case Waiting:
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return DownDebouncing;
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case UpDebouncing:
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if(data->countMultiDown)
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return MultiDowning;
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else
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return Downing;
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case HoldUpDebouncing:
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return Holding;
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case MultiDownWaiting:
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return MultiDownDebouncing;
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default:
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FSM_LOG("检查状态转移表设计,不应该到这里");
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assert(0);
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}
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}
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static State transitionHandler(PhsicalUp)(KeyFSMData* data, State curState)
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{
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FSM_LOG(" 物理按键松开 ");
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data->countDelay = 0;
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switch (curState)
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{
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case DownDebouncing:
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if(data->countMultiDown){
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return MultiDownWaiting;
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}
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return Waiting;
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case Downing:
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return UpDebouncing;
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case Holding:
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return HoldUpDebouncing;
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case MultiDowning:
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return UpDebouncing;
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default:
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FSM_LOG("检查状态转移表设计,不应该到这里");
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assert(0);
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}
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}
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static State transitionHandler(DelayCount3)(KeyFSMData* data, State curState){
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FSM_LOG(" 延迟计数到3 ");
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data->countDelay = 0;
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switch (curState)
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{
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case DownDebouncing:
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data->out = Down;
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FSM_LOG("按键按下");
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return Downing;
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case UpDebouncing:
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data->out = Up;
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data->countMultiDown++;
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FSM_LOG("按键松开");
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return MultiDownWaiting;
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case MultiDownWaiting:
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return Waiting;
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case HoldUpDebouncing:
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return Waiting;
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case MultiDownDebouncing:
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switch (data->countMultiDown + 1)
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{
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case 2:
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data->out = Down_2times;
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break;
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case 3:
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data->out = Down_3times;
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break;
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default:
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printf("reach MultiDown Limit!\n");
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break;
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}
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FSM_LOG(" 多击%d ", data->countMultiDown+1);
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return MultiDowning;
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default:
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FSM_LOG("检查状态转移表设计,不应该到这里");
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assert(0);
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}
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}
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static State transitionHandler(HoldCount4)(KeyFSMData* data, State curState){
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FSM_LOG(" 计数到2进入长按模式 ");
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data->countDelay = 0;
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data->out = Hold;
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return Holding;
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}
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/*
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用户自定义事件选择逻辑—————————————————begin
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*/
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const static char *stateStr[] = {
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"Idle",
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"Waiting",
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"DownDebouncing",
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"Downing",
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"Holding",
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"UpDebouncing",
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"MultiDownWaiting",
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"MultiDowning",
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"HoldUpDebouncing",
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"MultiDownDebouncing",
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};
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const static char *eventStr[] = {
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"Idle",
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"PhsicalDown",
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"PhsicalUp",
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"DelayCount3",
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"HoldCount4",
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};
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static void printFSM(KeyFSM* pFSM){
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KeyFSMData* data = pFSM->base.data;
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FSM_LOG("KeyFSM: ");
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FSM_LOG("%d, 当前状态:%s, \t当前事件:%s \t转移:", data->countDelay, stateStr[getFSMCurState((FSM_Ptr)pFSM)], eventStr[getFSMCurEvent((FSM_Ptr)pFSM)]);
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}
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#endif
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