FSM/FSM_OOP/keytest/keyFSM_private.h

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#ifndef __KEY_PRIVATE_FSM_H_
#define __KEY_PRIVATE_FSM_H_
#include "FSM_protected.h"
#include "keyFSM.h"
#include <stdio.h>
#include <assert.h>
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/*
*/
typedef struct _KeyFSM
{
// 继承父类
FSM base;
}KeyFSM;
/*
action, exit, during
*/
typedef enum _State
{
Idle_State,
Waiting,
DownDebouncing,
Downing,
Holding,
UpDebouncing,
MultiDownWaiting,
MultiDowning,
HoldUpDebouncing,
MultiDownDebouncing,
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Count_State,
} State;
#define DEFAULT_STATE Waiting
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static void actionFcn(enter, Waiting)(KeyFSMData* data){
data->out = Idle;
data->countDelay = 0;
data->countMultiDown = 0;
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}
static void actionFcn(during, DownDebouncing)(KeyFSMData* data)
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{
data->countDelay++;
FSM_LOG(" during开启消抖 ");
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}
static void actionFcn(delay, Downing)(KeyFSMData* data)
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{
data->out = Idle;
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}
static void actionFcn(during, Downing)(KeyFSMData* data)
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{
data->countDelay++;
data->out = Idle;
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}
static void actionFcn(during, UpDebouncing)(KeyFSMData* data){
data->countDelay++;
FSM_LOG(" during松开消抖 ");
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}
static void actionFcn(during, Holding)(KeyFSMData* data){
data->out = Idle;
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data->countDelay++;
if(data->countDelay == 2){
data->out = Hold;
data->countDelay = 0;
}
}
static void actionFcn(exit, Holding)(KeyFSMData* data){
data->out = Idle;
}
static void actionFcn(during, MultiDownWaiting)(KeyFSMData* data){
data->countDelay++;
FSM_LOG(" during多击等待 ");
}
static void actionFcn(delay, MultiDowning)(KeyFSMData* data)
{
data->out = Idle;
}
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static void actionFcn(during, HoldUpDebouncing)(KeyFSMData* data)
{
data->countDelay++;
}
static void actionFcn(during, MultiDownDebouncing)(KeyFSMData* data)
{
data->countDelay++;
}
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/*
*/
typedef enum _Event{
Idle_Event,
PhsicalDown,
PhsicalUp,
DelayCount3,
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HoldCount4,
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Count_Event,
}Event;
static State transitionHandler(PhsicalDown)(KeyFSMData* data, State curState)
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{
FSM_LOG(" 物理按键按下 ");
data->countDelay = 0;
switch (curState)
{
case Waiting:
return DownDebouncing;
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case UpDebouncing:
if(data->countMultiDown)
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return MultiDowning;
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else
return Downing;
case HoldUpDebouncing:
return Holding;
case MultiDownWaiting:
return MultiDownDebouncing;
default:
FSM_LOG("检查状态转移表设计,不应该到这里");
assert(0);
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}
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}
static State transitionHandler(PhsicalUp)(KeyFSMData* data, State curState)
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{
FSM_LOG(" 物理按键松开 ");
data->countDelay = 0;
switch (curState)
{
case DownDebouncing:
if(data->countMultiDown){
return MultiDownWaiting;
}
return Waiting;
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case Downing:
return UpDebouncing;
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case Holding:
return HoldUpDebouncing;
case MultiDowning:
return UpDebouncing;
default:
FSM_LOG("检查状态转移表设计,不应该到这里");
assert(0);
}
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}
static State transitionHandler(DelayCount3)(KeyFSMData* data, State curState){
FSM_LOG(" 延迟计数到3 ");
data->countDelay = 0;
switch (curState)
{
case DownDebouncing:
data->out = Down;
FSM_LOG("按键按下");
return Downing;
case UpDebouncing:
data->out = Up;
data->countMultiDown++;
FSM_LOG("按键松开");
return MultiDownWaiting;
case MultiDownWaiting:
return Waiting;
case HoldUpDebouncing:
return Waiting;
case MultiDownDebouncing:
switch (data->countMultiDown + 1)
{
case 2:
data->out = Down_2times;
break;
case 3:
data->out = Down_3times;
break;
default:
printf("reach MultiDown Limit!\n");
break;
}
FSM_LOG(" 多击%d ", data->countMultiDown+1);
return MultiDowning;
default:
FSM_LOG("检查状态转移表设计,不应该到这里");
assert(0);
}
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}
static State transitionHandler(HoldCount4)(KeyFSMData* data, State curState){
FSM_LOG(" 计数到2进入长按模式 ");
data->countDelay = 0;
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data->out = Hold;
return Holding;
}
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/*
begin
*/
const static char *stateStr[] = {
"Idle",
"Waiting",
"DownDebouncing",
"Downing",
"Holding",
"UpDebouncing",
"MultiDownWaiting",
"MultiDowning",
"HoldUpDebouncing",
"MultiDownDebouncing",
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};
const static char *eventStr[] = {
"Idle",
"PhsicalDown",
"PhsicalUp",
"DelayCount3",
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"HoldCount4",
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};
static void printFSM(KeyFSM* pFSM){
KeyFSMData* data = pFSM->base.data;
FSM_LOG("KeyFSM: ");
FSM_LOG("%d, 当前状态:%s, \t当前事件:%s \t转移:", data->countDelay, stateStr[getFSMCurState((FSM_Ptr)pFSM)], eventStr[getFSMCurEvent((FSM_Ptr)pFSM)]);
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}
#endif