头晕了,lastState=Holding这句不知道加在哪。加在exit Updebouncing的话就回不去Holding,不加在这就会导致lastState=Holding到处传播
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@ -10,13 +10,17 @@
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*/
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static Event selectEvent(KeyFSMData *data){ // 必须重新实现
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if(data->countDelay == 10){
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return HoldCount10;
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if(data->countDelay == 2){
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return HoldCount2;
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}
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if(data->countDelay == 5){
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return DelayCount5;
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if(data->countDelay == 3){
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if(data->countMultiDown && data->lastState == MultiDownWaiting){
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return MultiDown;
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}
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return DelayCount3;
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}
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if(data->in == Up){
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return PhsicalUp;
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}
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@ -31,7 +35,7 @@ static void step(KeyFSM* pFSM){
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KeyFSMData * data = pFSM->base.data;
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printf(" 信号:%d, 计数%d", data->out, data->countDelay);
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printf("\t信号:%d, 计数%d, 上次状态%s", data->out, data->countDelay, stateStr[data->lastState]);
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}
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static void initData(KeyFSM *pFSM){ // 必须重新实现
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@ -40,7 +44,7 @@ static void initData(KeyFSM *pFSM){ // 必须重新实现
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data->countMultiDown = 0;
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data->in = Up;
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data->out = Idle;
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data->isLastHolding = 0;
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data->lastState = 0;
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pFSM->base.data = data;
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}
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@ -50,6 +54,7 @@ static void setupHandler(FSMHandler* fcns){ // 必须重新实现
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fcns->exitActionTable[Waiting] = (Avoid_WARNING_void_FSM)actionFcn(exit, Waiting);
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fcns->duringActionTable[DownDebouncing] = (Avoid_WARNING_void_FSM)actionFcn(during, DownDebouncing);
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fcns->exitActionTable[DownDebouncing] = (Avoid_WARNING_void_FSM)actionFcn(exit, DownDebouncing);
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fcns->duringActionTable[Downing] = (Avoid_WARNING_void_FSM)actionFcn(during, Downing);
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fcns->exitActionTable[Downing] = (Avoid_WARNING_void_FSM)actionFcn(exit, Downing);
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@ -57,20 +62,33 @@ static void setupHandler(FSMHandler* fcns){ // 必须重新实现
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fcns->duringActionTable[UpDebouncing] = (Avoid_WARNING_void_FSM)actionFcn(during, UpDebouncing);
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fcns->duringActionTable[Holding] = (Avoid_WARNING_void_FSM)actionFcn(during, Holding);
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fcns->exitActionTable[Holding] = (Avoid_WARNING_void_FSM)actionFcn(exit, Holding);
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fcns->duringActionTable[MultiDownWaiting] = (Avoid_WARNING_void_FSM)actionFcn(during, MultiDownWaiting);
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fcns->duringActionTable[MultiDowning] = (Avoid_WARNING_void_FSM)actionFcn(during, MultiDowning);
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fcns->exitActionTable[MultiDowning] = (Avoid_WARNING_void_FSM)actionFcn(during, MultiDowning);
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fcns->transitionTable[index(Waiting, PhsicalDown)] = (Avoid_WARNING_int_FSM)transitionHandler(PhsicalDown);
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fcns->transitionTable[index(DownDebouncing, PhsicalUp)] = (Avoid_WARNING_int_FSM)transitionHandler(PhsicalUp);
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fcns->transitionTable[index(DownDebouncing, DelayCount5)] = (Avoid_WARNING_int_FSM)transitionHandler(DelayCount5);
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fcns->transitionTable[index(DownDebouncing, DelayCount3)] = (Avoid_WARNING_int_FSM)transitionHandler(DelayCount3);
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fcns->transitionTable[index(DownDebouncing, MultiDown)] = (Avoid_WARNING_int_FSM)transitionHandler(MultiDown);
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fcns->transitionTable[index(Downing, PhsicalUp)] = (Avoid_WARNING_int_FSM)transitionHandler(PhsicalUp);
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fcns->transitionTable[index(Downing, HoldCount10)] = (Avoid_WARNING_int_FSM)transitionHandler(HoldCount10);
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fcns->transitionTable[index(Downing, HoldCount2)] = (Avoid_WARNING_int_FSM)transitionHandler(HoldCount2);
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fcns->transitionTable[index(UpDebouncing, PhsicalDown)] = (Avoid_WARNING_int_FSM)transitionHandler(PhsicalDown);
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fcns->transitionTable[index(UpDebouncing, DelayCount5)] = (Avoid_WARNING_int_FSM)transitionHandler(DelayCount5);
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fcns->transitionTable[index(UpDebouncing, DelayCount3)] = (Avoid_WARNING_int_FSM)transitionHandler(DelayCount3);
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fcns->transitionTable[index(Holding, PhsicalUp)] = (Avoid_WARNING_int_FSM)transitionHandler(PhsicalUp);
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fcns->transitionTable[index(MultiDownWaiting, PhsicalDown)] = (Avoid_WARNING_int_FSM)transitionHandler(PhsicalDown);
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fcns->transitionTable[index(MultiDownWaiting, DelayCount3)] = (Avoid_WARNING_int_FSM)transitionHandler(DelayCount3);
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fcns->transitionTable[index(MultiDowning, PhsicalUp)] = (Avoid_WARNING_int_FSM)transitionHandler(PhsicalUp);
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}
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/*
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@ -22,7 +22,7 @@ typedef struct _keyFSMData
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int countMultiDown;
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KeyIn in;
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KeyOutSignal out;
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int isLastHolding;
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int lastState;
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}KeyFSMData;
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typedef struct _KeyFSM KeyFSM;
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@ -27,7 +27,8 @@ typedef enum _State
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Downing,
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Holding,
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UpDebouncing,
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MultiClickWaiting,
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MultiDownWaiting,
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MultiDowning,
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Count_State,
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} State;
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@ -52,6 +53,12 @@ static void actionFcn(during, DownDebouncing)(KeyFSM *pFSM)
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printf(" during开启消抖 ");
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}
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static void actionFcn(exit, DownDebouncing)(KeyFSM *pFSM){
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KeyFSMData * data = pFSM->base.data;
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data->lastState = Idle_State;
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}
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static void actionFcn(during, Downing)(KeyFSM *pFSM)
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{
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@ -70,11 +77,12 @@ static void actionFcn(exit, Downing)(KeyFSM *pFSM)
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static void actionFcn(during, UpDebouncing)(KeyFSM *pFSM){
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KeyFSMData * data = pFSM->base.data;
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data->countDelay++;
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printf(" during开启消抖 ");
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printf(" during松开消抖 ");
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}
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static void actionFcn(during, Holding)(KeyFSM *pFSM){
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KeyFSMData * data = pFSM->base.data;
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data->countDelay++;
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@ -87,6 +95,30 @@ static void actionFcn(during, Holding)(KeyFSM *pFSM){
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}
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}
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static void actionFcn(exit, Holding)(KeyFSM *pFSM){
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KeyFSMData * data = pFSM->base.data;
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data->out = Idle;
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}
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static void actionFcn(during, MultiDownWaiting)(KeyFSM *pFSM){
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KeyFSMData * data = pFSM->base.data;
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data->countDelay++;
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printf(" during多击等待 ");
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}
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static void actionFcn(during, MultiDowning)(KeyFSM *pFSM)
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{
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KeyFSMData * data = pFSM->base.data;
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data->out = Idle;
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}
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static void actionFcn(exit, MultiDowning)(KeyFSM *pFSM){
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KeyFSMData * data = pFSM->base.data;
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data->out = Idle;
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}
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@ -98,9 +130,10 @@ typedef enum _Event{
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Idle_Event,
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PhsicalDown,
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PhsicalUp,
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DelayCount5,
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DelayCount3,
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HoldCount10,
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HoldCount2,
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MultiDown,
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Count_Event,
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}Event;
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@ -116,13 +149,21 @@ static State transitionHandler(PhsicalDown)(KeyFSM *pFSM)
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return DownDebouncing;
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case UpDebouncing:
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if(data->isLastHolding){
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data->isLastHolding = 0;
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if(data->countMultiDown){
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return MultiDown;
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}
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if(data->lastState == Holding){
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data->lastState = Idle_State;
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return Holding;
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}
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else
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return Downing;
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case MultiDownWaiting:
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data->lastState = MultiDownWaiting;
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return DownDebouncing;
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default:
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printf("检查状态转移表设计,不应该到这里");
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assert(0);
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@ -138,13 +179,20 @@ static State transitionHandler(PhsicalUp)(KeyFSM *pFSM)
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switch (getFSMCurState((FSM_Ptr)pFSM))
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{
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case DownDebouncing:
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if(data->countMultiDown){
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return MultiDownWaiting;
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}
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return Waiting;
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case Downing:
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return UpDebouncing;
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case Holding:
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data->out = Idle;
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data->lastState = Holding;
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return UpDebouncing;
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case MultiDowning:
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return UpDebouncing;
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default:
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printf("检查状态转移表设计,不应该到这里");
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assert(0);
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}
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}
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static State transitionHandler(DelayCount5)(KeyFSM *pFSM){
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printf(" 延迟计数到5 ");
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static State transitionHandler(DelayCount3)(KeyFSM *pFSM){
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printf(" 延迟计数到3 ");
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KeyFSMData * data = pFSM->base.data;
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data->countDelay = 0;
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switch (getFSMCurState((FSM_Ptr)pFSM))
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{
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case DownDebouncing:
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data->out = Down;
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data->countDelay = 0;
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printf("按键按下");
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return Downing;
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case UpDebouncing:
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data->out = Up;
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data->countDelay = 0;
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data->countMultiDown++;
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printf("按键松开");
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return MultiDownWaiting;
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case MultiDownWaiting:
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data->out = Idle;
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data->countMultiDown = 0;
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return Waiting;
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default:
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@ -179,16 +231,40 @@ static State transitionHandler(DelayCount5)(KeyFSM *pFSM){
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}
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static State transitionHandler(HoldCount10)(KeyFSM *pFSM){
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printf(" 计数到10进入长按模式 ");
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static State transitionHandler(HoldCount2)(KeyFSM *pFSM){
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printf(" 计数到2进入长按模式 ");
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KeyFSMData * data = pFSM->base.data;
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data->countDelay = 0;
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data->out = Hold;
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data->isLastHolding = 1;
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return Holding;
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}
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static State transitionHandler(MultiDown)(KeyFSM *pFSM){
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printf(" 多击 ");
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KeyFSMData * data = pFSM->base.data;
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data->countDelay = 0;
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switch (data->countMultiDown + 1)
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{
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case 2:
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data->out = Down_2times;
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break;
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case 3:
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data->out = Down_3times;
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break;
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default:
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printf(" 到达多击次数上限了 ");
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break;
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}
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printf(" 多击%d ", data->countMultiDown+1);
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return MultiDowning;
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}
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/*
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@ -201,18 +277,20 @@ const static char *stateStr[] = {
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"Downing",
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"Holding",
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"UpDebouncing",
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"MultiClickWaiting",
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"MultiDownWaiting",
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"MultiDowning",
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};
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const static char *eventStr[] = {
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"Idle",
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"PhsicalDown",
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"PhsicalUp",
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"DelayCount5",
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"HoldCount10",
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"DelayCount3",
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"HoldCount2",
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"MultiDown",
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};
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static void printFSM(KeyFSM* pFSM){
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printf("\tKeyFSM: ");
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printf("当前状态:%s, \t\t当前事件:%s, \t\t动作:", stateStr[getFSMCurState((FSM_Ptr)pFSM)], eventStr[getFSMCurEvent((FSM_Ptr)pFSM)]);
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printf("当前状态:%s, \t\t当前事件:%s, \t\t转移:", stateStr[getFSMCurState((FSM_Ptr)pFSM)], eventStr[getFSMCurEvent((FSM_Ptr)pFSM)]);
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}
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15
main.c
15
main.c
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#include "keyFSM.h"
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#include "FSM_public.h"
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<<<<<<< HEAD
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#define NUM 60
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=======
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#define NUM 50
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>>>>>>> isLastHolding没初始化
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// KeyIn testin[NUM] = {
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// Up,Up,Up,Up,Up, Up,pDown,pDown,pDown,Up, pDown,pDown,pDown,pDown,pDown,
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// pDown,pDown,pDown,Up,Up, pDown,pDown,
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// };
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KeyIn testin[NUM] = {
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Up,Up,pDown,pDown,Up,
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<<<<<<< HEAD
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pDown,pDown,pDown,pDown,pDown,
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pDown,pDown,pDown,pDown,pDown,
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Up,Up,Up,Up,Up,
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pDown,pDown,pDown,pDown,pDown,
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=======
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pDown,pDown,pDown,pDown,pDown,
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pDown,pDown,pDown,Up,Up,
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>>>>>>> isLastHolding没初始化
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Up,Up,pDown,pDown,pDown,
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pDown,pDown,pDown,pDown,pDown,
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pDown,pDown,pDown,pDown,pDown,
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pDown,pDown,pDown,pDown,pDown,
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