FSM/FSM_OOP/usr/keyFSM.c

112 lines
4.2 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include "FSM_protected.h"
#include "keyFSM.h"
#include "keyFSM_private.h"
/*
重载函数,有些是纯虚的必须重新实现,有些可以不重新实现直接用父类的
*/
static Event selectEvent(KeyFSMData *data){ // 必须重新实现
if(data->countDelay == 2){
return HoldCount2;
}
if(data->countDelay == 3){
if(data->countMultiDown && data->lastState == MultiDownWaiting){
return MultiDown;
}
return DelayCount3;
}
if(data->in == Up){
return PhsicalUp;
}
else{
return PhsicalDown;
}
}
static void step(KeyFSM* pFSM){
printFSM(pFSM);
stepBaseFSM(BASE_FSM(pFSM));
KeyFSMData * data = pFSM->base.data;
printf("\t信号:%d, 计数%d, 上次状态%s", data->out, data->countDelay, stateStr[data->lastState]);
}
static void initData(KeyFSM *pFSM){ // 必须重新实现
KeyFSMData *data = (KeyFSMData *)malloc(sizeof(KeyFSMData));
data->countDelay = 0;
data->countMultiDown = 0;
data->in = Up;
data->out = Idle;
data->lastState = 0;
pFSM->base.data = data;
}
static void setupHandler(FSMHandler* fcns){ // 必须重新实现
fcns->duringActionTable[Waiting] = (Avoid_WARNING_void_FSM)actionFcn(during, Waiting);
fcns->exitActionTable[Waiting] = (Avoid_WARNING_void_FSM)actionFcn(exit, Waiting);
fcns->duringActionTable[DownDebouncing] = (Avoid_WARNING_void_FSM)actionFcn(during, DownDebouncing);
fcns->exitActionTable[DownDebouncing] = (Avoid_WARNING_void_FSM)actionFcn(exit, DownDebouncing);
fcns->duringActionTable[Downing] = (Avoid_WARNING_void_FSM)actionFcn(during, Downing);
fcns->exitActionTable[Downing] = (Avoid_WARNING_void_FSM)actionFcn(exit, Downing);
fcns->duringActionTable[UpDebouncing] = (Avoid_WARNING_void_FSM)actionFcn(during, UpDebouncing);
fcns->duringActionTable[Holding] = (Avoid_WARNING_void_FSM)actionFcn(during, Holding);
fcns->exitActionTable[Holding] = (Avoid_WARNING_void_FSM)actionFcn(exit, Holding);
fcns->duringActionTable[MultiDownWaiting] = (Avoid_WARNING_void_FSM)actionFcn(during, MultiDownWaiting);
fcns->duringActionTable[MultiDowning] = (Avoid_WARNING_void_FSM)actionFcn(during, MultiDowning);
fcns->exitActionTable[MultiDowning] = (Avoid_WARNING_void_FSM)actionFcn(during, MultiDowning);
fcns->transitionTable[index(Waiting, PhsicalDown)] = (Avoid_WARNING_int_FSM)transitionHandler(PhsicalDown);
fcns->transitionTable[index(DownDebouncing, PhsicalUp)] = (Avoid_WARNING_int_FSM)transitionHandler(PhsicalUp);
fcns->transitionTable[index(DownDebouncing, DelayCount3)] = (Avoid_WARNING_int_FSM)transitionHandler(DelayCount3);
fcns->transitionTable[index(DownDebouncing, MultiDown)] = (Avoid_WARNING_int_FSM)transitionHandler(MultiDown);
fcns->transitionTable[index(Downing, PhsicalUp)] = (Avoid_WARNING_int_FSM)transitionHandler(PhsicalUp);
fcns->transitionTable[index(Downing, HoldCount2)] = (Avoid_WARNING_int_FSM)transitionHandler(HoldCount2);
fcns->transitionTable[index(UpDebouncing, PhsicalDown)] = (Avoid_WARNING_int_FSM)transitionHandler(PhsicalDown);
fcns->transitionTable[index(UpDebouncing, DelayCount3)] = (Avoid_WARNING_int_FSM)transitionHandler(DelayCount3);
fcns->transitionTable[index(Holding, PhsicalUp)] = (Avoid_WARNING_int_FSM)transitionHandler(PhsicalUp);
fcns->transitionTable[index(MultiDownWaiting, PhsicalDown)] = (Avoid_WARNING_int_FSM)transitionHandler(PhsicalDown);
fcns->transitionTable[index(MultiDownWaiting, DelayCount3)] = (Avoid_WARNING_int_FSM)transitionHandler(DelayCount3);
fcns->transitionTable[index(MultiDowning, PhsicalUp)] = (Avoid_WARNING_int_FSM)transitionHandler(PhsicalUp);
}
/*
唯一外界调用的函数
*/
KeyFSM *createKeyFSM(){
KeyFSM *pFSM;
pFSM = (KeyFSM *)newBaseFSM(Count_State, Count_Event, DEFAULT_STATE);
pFSM->base.vtbl.step = (Avoid_WARNING_void_FSM)step;
pFSM->base.vtbl.selectEvent = (Avoid_WARNING_int_data)selectEvent;
pFSM->base.vtbl.initData = (Avoid_WARNING_void_FSM)initData;
pFSM->base.vtbl.setupHandler = (Avoid_WARNING_void_fcns)setupHandler;
constructFSM((FSM_Ptr)pFSM);
return pFSM;
}