消掉laststate,修改一下状态机框架,还没在DSP测试,不保证正确

This commit is contained in:
godcreator 2024-01-28 23:43:13 +08:00
parent 040d04ef64
commit ea394221ff
4 changed files with 50 additions and 96 deletions

View File

@ -3,9 +3,9 @@
#include "FSM_public.h"
#define during
#define enter
#define exit
#define during during
#define enter enter
#define exit exit
#define transitionHandler(event) event##Handler
#define actionFcn(action, state) state##_##action##Action
@ -18,6 +18,10 @@ typedef int (*Avoid_WARNING_int_data)(void *data);
typedef void (*Avoid_WARNING_void_fcns)(FSMHandler *fcns);
#define addStateActionFcn(type, state) fcns->type##ActionTable[state] = (Avoid_WARNING_void_FSM)actionFcn(type, state)
#define addTransitionHandler(state, event) fcns->transitionTable[index(state, event)] = (Avoid_WARNING_int_FSM)transitionHandler(event)
typedef struct _FSM FSM;
typedef struct _FSMHandler{
int (**transitionTable)(FSM *pFSM);

View File

@ -15,12 +15,6 @@ static Event selectEvent(KeyFSMData *data){ // 必须重新实现
}
if(data->countDelay == 3){
if(data->countMultiDown && data->lastState == MultiDownWaiting){
return MultiDown;
}
if(data->lastState == Holding){
return UpDebouncing2Waiting;
}
return DelayCount3;
}
@ -28,9 +22,6 @@ static Event selectEvent(KeyFSMData *data){ // 必须重新实现
return PhsicalUp;
}
else{
if(data->lastState == Holding){
return UpDebouncing2Holding;
}
return PhsicalDown;
}
}
@ -41,7 +32,7 @@ static void step(KeyFSM* pFSM){
KeyFSMData * data = pFSM->base.data;
printf("\t信号:%d, 计数%d, 上次状态%s", data->out, data->countDelay, stateStr[data->lastState]);
printf("\t信号:%d, 计数%d ", data->out, data->countDelay);
}
static void initData(KeyFSM *pFSM){ // 必须重新实现
@ -50,54 +41,38 @@ static void initData(KeyFSM *pFSM){ // 必须重新实现
data->countMultiDown = 0;
data->in = Up;
data->out = Idle;
data->lastState = 0;
pFSM->base.data = data;
}
static void setupHandler(FSMHandler* fcns){ // 必须重新实现
fcns->duringActionTable[Waiting] = (Avoid_WARNING_void_FSM)actionFcn(during, Waiting);
fcns->exitActionTable[Waiting] = (Avoid_WARNING_void_FSM)actionFcn(exit, Waiting);
fcns->duringActionTable[DownDebouncing] = (Avoid_WARNING_void_FSM)actionFcn(during, DownDebouncing);
fcns->exitActionTable[DownDebouncing] = (Avoid_WARNING_void_FSM)actionFcn(exit, DownDebouncing);
fcns->duringActionTable[Downing] = (Avoid_WARNING_void_FSM)actionFcn(during, Downing);
fcns->exitActionTable[Downing] = (Avoid_WARNING_void_FSM)actionFcn(exit, Downing);
fcns->duringActionTable[UpDebouncing] = (Avoid_WARNING_void_FSM)actionFcn(during, UpDebouncing);
fcns->exitActionTable[UpDebouncing] = (Avoid_WARNING_void_FSM)actionFcn(exit, UpDebouncing);
fcns->duringActionTable[Holding] = (Avoid_WARNING_void_FSM)actionFcn(during, Holding);
fcns->exitActionTable[Holding] = (Avoid_WARNING_void_FSM)actionFcn(exit, Holding);
fcns->duringActionTable[MultiDownWaiting] = (Avoid_WARNING_void_FSM)actionFcn(during, MultiDownWaiting);
fcns->duringActionTable[MultiDowning] = (Avoid_WARNING_void_FSM)actionFcn(during, MultiDowning);
fcns->exitActionTable[MultiDowning] = (Avoid_WARNING_void_FSM)actionFcn(during, MultiDowning);
addStateActionFcn(during, Waiting);
addStateActionFcn(exit, Waiting);
addStateActionFcn(during, DownDebouncing);
addStateActionFcn(during, Downing);
addStateActionFcn(exit, Downing);
addStateActionFcn(during, UpDebouncing);
addStateActionFcn(during, Holding);
addStateActionFcn(exit, Holding);
addStateActionFcn(during, MultiDownWaiting);
addStateActionFcn(during, MultiDowning);
addStateActionFcn(exit, MultiDowning);
addStateActionFcn(during, HoldUpDebouncing);
fcns->transitionTable[index(Waiting, PhsicalDown)] = (Avoid_WARNING_int_FSM)transitionHandler(PhsicalDown);
fcns->transitionTable[index(DownDebouncing, PhsicalUp)] = (Avoid_WARNING_int_FSM)transitionHandler(PhsicalUp);
fcns->transitionTable[index(DownDebouncing, DelayCount3)] = (Avoid_WARNING_int_FSM)transitionHandler(DelayCount3);
fcns->transitionTable[index(DownDebouncing, MultiDown)] = (Avoid_WARNING_int_FSM)transitionHandler(MultiDown);
fcns->transitionTable[index(Downing, PhsicalUp)] = (Avoid_WARNING_int_FSM)transitionHandler(PhsicalUp);
fcns->transitionTable[index(Downing, HoldCount4)] = (Avoid_WARNING_int_FSM)transitionHandler(HoldCount4);
fcns->transitionTable[index(UpDebouncing, PhsicalDown)] = (Avoid_WARNING_int_FSM)transitionHandler(PhsicalDown);
fcns->transitionTable[index(UpDebouncing, DelayCount3)] = (Avoid_WARNING_int_FSM)transitionHandler(DelayCount3);
fcns->transitionTable[index(UpDebouncing, UpDebouncing2Holding)] = (Avoid_WARNING_int_FSM)transitionHandler(UpDebouncing2Holding);
fcns->transitionTable[index(UpDebouncing, UpDebouncing2Waiting)] = (Avoid_WARNING_int_FSM)transitionHandler(UpDebouncing2Waiting);
fcns->transitionTable[index(Holding, PhsicalUp)] = (Avoid_WARNING_int_FSM)transitionHandler(PhsicalUp);
fcns->transitionTable[index(MultiDownWaiting, PhsicalDown)] = (Avoid_WARNING_int_FSM)transitionHandler(PhsicalDown);
fcns->transitionTable[index(MultiDownWaiting, DelayCount3)] = (Avoid_WARNING_int_FSM)transitionHandler(DelayCount3);
fcns->transitionTable[index(MultiDowning, PhsicalUp)] = (Avoid_WARNING_int_FSM)transitionHandler(PhsicalUp);
addTransitionHandler(Waiting, PhsicalDown);
addTransitionHandler(DownDebouncing, PhsicalUp);
addTransitionHandler(DownDebouncing, DelayCount3);
addTransitionHandler(Downing, PhsicalUp);
addTransitionHandler(Downing, HoldCount4);
addTransitionHandler(UpDebouncing, PhsicalDown);
addTransitionHandler(UpDebouncing, DelayCount3);
addTransitionHandler(Holding, PhsicalUp);
addTransitionHandler(MultiDownWaiting, PhsicalDown);
addTransitionHandler(MultiDownWaiting, DelayCount3);
addTransitionHandler(MultiDowning, PhsicalUp);
addTransitionHandler(HoldUpDebouncing, PhsicalDown);
addTransitionHandler(HoldUpDebouncing, DelayCount3);
}
/*

View File

@ -22,7 +22,6 @@ typedef struct _keyFSMData
int countMultiDown;
KeyIn in;
KeyOutSignal out;
int lastState;
}KeyFSMData;
typedef struct _KeyFSM KeyFSM;

View File

@ -29,6 +29,7 @@ typedef enum _State
UpDebouncing,
MultiDownWaiting,
MultiDowning,
HoldUpDebouncing,
Count_State,
} State;
@ -53,11 +54,6 @@ static void actionFcn(during, DownDebouncing)(KeyFSM *pFSM)
printf(" during开启消抖 ");
}
static void actionFcn(exit, DownDebouncing)(KeyFSM *pFSM){
KeyFSMData * data = pFSM->base.data;
data->lastState = Idle_State;
}
static void actionFcn(during, Downing)(KeyFSM *pFSM)
@ -79,12 +75,6 @@ static void actionFcn(during, UpDebouncing)(KeyFSM *pFSM){
data->countDelay++;
printf(" during松开消抖 ");
}
static void actionFcn(exit, UpDebouncing)(KeyFSM *pFSM){
KeyFSMData * data = pFSM->base.data;
data->lastState = Idle_State;
}
static void actionFcn(during, Holding)(KeyFSM *pFSM){
@ -124,6 +114,12 @@ static void actionFcn(exit, MultiDowning)(KeyFSM *pFSM){
data->out = Idle;
}
static void actionFcn(during, HoldUpDebouncing)(KeyFSM *pFSM)
{
KeyFSMData * data = pFSM->base.data;
data->countDelay++;
}
/*
@ -137,9 +133,6 @@ typedef enum _Event{
DelayCount3,
HoldCount4,
MultiDown,
UpDebouncing2Holding,
UpDebouncing2Waiting,
Count_Event,
}Event;
@ -155,21 +148,18 @@ static State transitionHandler(PhsicalDown)(KeyFSM *pFSM)
return DownDebouncing;
case UpDebouncing:
if(data->countMultiDown){
if(data->countMultiDown)
return MultiDowning;
}
if(data->lastState == Holding){
data->lastState = Idle_State;
return Holding;
}
else
return Downing;
case HoldUpDebouncing:
return Holding;
case MultiDownWaiting:
data->lastState = MultiDownWaiting;
return DownDebouncing;
default:
printf("检查状态转移表设计,不应该到这里");
assert(0);
@ -193,8 +183,7 @@ static State transitionHandler(PhsicalUp)(KeyFSM *pFSM)
case Downing:
return UpDebouncing;
case Holding:
data->lastState = Holding;
return UpDebouncing;
return HoldUpDebouncing;
case MultiDowning:
return UpDebouncing;
@ -230,6 +219,9 @@ static State transitionHandler(DelayCount3)(KeyFSM *pFSM){
data->countMultiDown = 0;
return Waiting;
case HoldUpDebouncing:
return Waiting;
default:
printf("检查状态转移表设计,不应该到这里");
assert(0);
@ -270,21 +262,7 @@ static State transitionHandler(MultiDown)(KeyFSM *pFSM){
return MultiDowning;
}
static State transitionHandler(UpDebouncing2Holding)(KeyFSM *pFSM){
printf(" 回到长按 ");
KeyFSMData * data = pFSM->base.data;
data->countDelay = 0;
data->out = Idle;
return Holding;
}
static State transitionHandler(UpDebouncing2Waiting)(KeyFSM *pFSM){
printf(" 关闭消抖到等待 ");
KeyFSMData * data = pFSM->base.data;
data->countDelay = 0;
data->out = Idle;
return Waiting;
}
/*
@ -299,6 +277,7 @@ const static char *stateStr[] = {
"UpDebouncing",
"MultiDownWaiting",
"MultiDowning",
"HoldUpDebouncing",
};
const static char *eventStr[] = {
"Idle",
@ -306,9 +285,6 @@ const static char *eventStr[] = {
"PhsicalUp",
"DelayCount3",
"HoldCount4",
"MultiDown",
"UpDebouncing2Holding",
"UpDebouncing2Waiting"
};
static void printFSM(KeyFSM* pFSM){
printf("\tKeyFSM: ");