FSM/vscode/FSM_OOP/template/templateFSM_private.h

126 lines
3.1 KiB
C

#ifndef __TEMPLATE_PRIVATE_FSM_H_
#define __TEMPLATE_PRIVATE_FSM_H_
#include "FSM_protected.h"
#include "templateFSM.h"
#include <stdio.h>
/* -------------------------------------------------------------------------- */
/* 继承基类 */
/* -------------------------------------------------------------------------- */
typedef struct _TemplateFSM
{
FSM base;
}TemplateFSM;
/* -------------------------------------------------------------------------- */
/* 状态定义 */
/* -------------------------------------------------------------------------- */
typedef enum _State
{
Idle,
D,
E,
Count_State,
} State;
#define DEFAULT_STATE E
/* -------------------------------------------------------------------------- */
/* 下一个状态选择函数 */
/* -------------------------------------------------------------------------- */
static State selectNextStateFcn(D)(TemplateFSMData *data, TemplateFSMSignals *signals){
if(signals->signalA){
return E;
}
return Idle;
}
static State selectNextStateFcn(E)(TemplateFSMData *data, TemplateFSMSignals *signals){
if(signals->signalA){
return D;
}
return Idle;
}
/* -------------------------------------------------------------------------- */
/* 对应的 action, exit, during 函数 */
/* -------------------------------------------------------------------------- */
static void actionFcn(enter, D)()
{
FSM_LOG(" enterD ");
}
static void actionFcn(during, D)()
{
FSM_LOG(" duringD ");
}
static void actionFcn(exit, D)()
{
FSM_LOG(" exitD ");
}
static void actionFcn(enter, E)()
{
FSM_LOG(" enterE ");
}
static void actionFcn(during, E)()
{
FSM_LOG(" duringE ");
}
static void actionFcn(exit, E)()
{
FSM_LOG(" exitE ");
}
/* -------------------------------------------------------------------------- */
/* 转移函数 */
/* -------------------------------------------------------------------------- */
void transitionGeneralAction(TemplateFSMData *data){
FSM_LOG("general");
}
static void transitionHandler(Idle, D)()
{
FSM_LOG(" Idle2D ");
}
static State transitionHandler(Idle, E)()
{
FSM_LOG(" Idle2E ");
}
static State transitionHandler(D, E)(TemplateFSMData *data, int *delayedIndex)
{
*delayedIndex = index(D, E);
FSM_LOG(" D2E ");
}
static State transitionHandler(E, D)()
{
FSM_LOG(" E2D ");
}
/* -------------------------------------------------------------------------- */
/* 打印调试 */
/* -------------------------------------------------------------------------- */
const static char *stateStr[] = {
"Idle",
"D",
"E",
};
static void printFSM(TemplateFSM* pFSM){
FSM_LOG(" \tTemplateFSM: ");
FSM_LOG("预装载器溢出:%d, 当前状态:%s, 动作:", _getPreloaderOverFlag((FSM *)pFSM), stateStr[getFSMCurState((FSM *)pFSM)]);
}
#endif