FSM/vscode/FSM_OOP/baseFSM/FSM_protected.h

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/**
* @file FSM_protected.h
* @author (dalaoshi@stu.xjtu.edu.cn)
* @brief protected函数和变量使使
* @version 2.1
* @date 2024-05-07
*
* @copyright 2024
*
*/
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#ifndef __FSM_PROTECTED_H_
#define __FSM_PROTECTED_H_
#include "FSM_public.h"
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// #define DSP28377
#ifdef DSP28377
#define NDEBUG
#else
#define FSM_LOG_ON
#endif
#ifdef FSM_LOG_ON
#define FSM_LOG(...) printf(__VA_ARGS__)
#else
#define FSM_LOG(...) ((void)0)
#endif
#define during during
#define enter enter
#define exit exit
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#define selectNextStateFcn(curstate) curstate##_##selectNextState
#define transitionHandler(curstate, nextstate) curstate##2##nextstate##Handler
#define actionFcn(action, curstate) curstate##_##action##Action
#define index(curstate, nextstate) (curstate*Count_State + nextstate)
#define addSelectNextStateFcn(curstate) fcns->selectNextState[curstate] = (Avoid_WARNING_SelectNextState)selectNextStateFcn(curstate)
#define addStateActionFcn(type, state) fcns->type##ActionTable[state] = (Avoid_WARNING_State_Fcns)actionFcn(type, state)
#define addTransitionHandler(curstate, nextstate) fcns->transitionTable[index(curstate, nextstate)] = (Avoid_WARNING_Transition_Handler)transitionHandler(curstate, nextstate)
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typedef struct FSMHandler FSMHandler;
typedef struct FSM FSM;
typedef struct FSMSignals FSMSignals;
typedef struct FSMPrivateVars FSMPrivateVars;
typedef void (*Avoid_WARNING_State_Fcns)(void *data);
typedef void (*Avoid_WARNING_General_Handlers)(void *data);
typedef void (*Avoid_WARNING_Transition_Handler)(void *data);
typedef void (*Avoid_WARNING_Overrider_Fcns)(FSM *pFSM);
typedef void (*Avoid_WARNING_ResetSignals_Fcns)(FSMSignals* signals, void *);
typedef void (*Avoid_WARNING_loadData_Fcns)(void*);
typedef int (*Avoid_WARNING_SelectNextState)(void *data, FSMSignals* signals);
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typedef void (*Avoid_WARNING_void_fcns)(FSMHandler *fcns);
/**
* @brief
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* @details 访FSM_protect.h文件便
*
*
*/
typedef struct FSMHandler{
int (**selectNextState)(void *data, FSMSignals* signals); /**< 每个状态配置的状态选择函数 */
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void (**transitionTable)(void *data); /**< 状态转移函数表 */
void (*transitionGeneralAction)(void *data); /**< 通用状态转移函数,不论有没有独立的状态转移函数都会执行。常用来清空内部变量 */
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void (**enterActionTable)(void *data); /**< 进入状态时运行的函数和plecs对标 */
void (**duringActionTable)(void *data); /**< 状态不变时运行的函数和plecs对标 */
void (**exitActionTable)(void *data); /**< 状态退出时运行的函数和plecs对标 */
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}FSMHandler;
/**
* @brief protected子类可以访问
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* @details SetSignal函数对信号进行设置
*
*/
typedef struct FSMSignals
{
Uint16 all; /**< 外部信号 */
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Uint16 lastTriggeredSignal; /**< 上一次触发的外部信号,用于信号清除 */
}FSMSignals;
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#define Idle_Signal 0 /**< 清空上次触发信号,占用第一个信号位 */
#define Idle_State 0
/* -------------------------------------------------------------------------- */
/* 纯虚函数,子类必须重新实现,父类构造函数不会初始化 */
/* -------------------------------------------------------------------------- */
/**
* @brief
*
*/
typedef struct FSMPureVtbl {
// 状态机控制
void (*setupHandler)(FSMHandler *fcns); /**< 设置所有的FSMHandler必须重新实现 */
void (*initData)(FSM *pFSM); /**< 初始化状态机用数据,包括内部数据和外部数据 */
void (*loadExternalData)(void *extData); /**< @deprecated 暂时没用,后续可能考虑外部数据是否允许随时修改 */
void (*initDataLoader)(FSM *pFSM); /**< @deprecated 和预装载器相关 */
void (*initSignals)(FSM *pFSM); /**< 初始化状态机信号 */
void (*resetSignals)(FSMSignals *signals, void *data); /**< 根据条件重置状态机信号 */
}FSMPureVtbl;
/* -------------------------------------------------------------------------- */
/* 基类定义,纯虚类 */
/* -------------------------------------------------------------------------- */
typedef struct FSM
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{
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FSMPublicFcns publicFcns;
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// protected
FSMPureVtbl pureVtbl;
void *data;
FSMSignals signals;
// private
FSMPrivateVars* privateVars; /**< 细节被隐藏,无法在子类中访问 */
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} FSM;
/* -------------------------------------------------------------------------- */
/* protected函数子类能用外界用不了 */
/* -------------------------------------------------------------------------- */
void stepBaseFSM(FSM *pFSM);
void constructFSM(FSM* pFSM);
FSM* newBaseFSM(int numState);
void registerChildFSM(FSM *parent, FSM *child, int state);
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/* -------------------------------------------------------------------------- */
/* 内联函数 */
/* -------------------------------------------------------------------------- */
static inline void clearSignal(FSMSignals *signals, Uint16 signalFlag){
signals->all &= ~(1 << signalFlag);
}
static inline Uint16 getSignal(FSMSignals *signals, Uint16 signalFlag){
return (signals->all >> signalFlag) & 1;
}
static inline void clearAllSignals(FSMSignals *signals){
signals->all = 0;
}
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#endif